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Almost forced back to d20 Fantasy
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<blockquote data-quote="Stormborn" data-source="post: 2929965" data-attributes="member: 14041"><p>This may sound like heresy to some (if so get over it), but I have used things written for the new World of Darkness quite succesfully in a d20 Modern Occult Investigation type game, no Vampires, Werewolves, or Mages. Of particular use is <a href="http://secure1.white-wolf.com/catalog/product_info.php?products_id=540" target="_blank">Ghost Stories</a>,which has five adventures; <a href="http://secure1.white-wolf.com/catalog/product_info.php?products_id=644" target="_blank">Mysterious Places</a>, which has 9 hook laden settings; and <a href="http://secure1.white-wolf.com/catalog/product_info.php?products_id=644" target="_blank">Antagonists</a>, which abounds with hooks and NPCs. All of them fit into a dark fantasy/horror/occult d20 Modern Campaign with only a little work. </p><p></p><p>I agree with the poster who says that you should give us some ideas of what kind of campaign you want, and we can provide ample adventure hooks and summaries for you. However, I find that the best source for such is just modern pop culture. Buffy,Angel, Blade, CSI, 24, anime, comics, novels, even news magazines all are ripe with plot hooks.</p><p></p><p>For example: a rogue asian state has developed a secret weapon and has been testing it in the Sea of Japan inspite of UN protests. The PCs are sent to investigate. Maybe they are reporters sent by a news service, and unwittingly draw the attention of spies in Japan or California. Maybe they are sent by the goverment to steal/stop the secret weapon. Maybe they are Repo Men sent by a private company that supplied parts to the rogue nation but now wants them back because they country missed the last three payments. Maybe the rogue nation is getting help from a crosstime variant that wants to establish a foot hold in this reality and the PCs are Agents of Cosmic Order sent here to stop transquantum interferance. There. Take it and run.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 2929965, member: 14041"] This may sound like heresy to some (if so get over it), but I have used things written for the new World of Darkness quite succesfully in a d20 Modern Occult Investigation type game, no Vampires, Werewolves, or Mages. Of particular use is [URL=http://secure1.white-wolf.com/catalog/product_info.php?products_id=540]Ghost Stories[/URL],which has five adventures; [URL=http://secure1.white-wolf.com/catalog/product_info.php?products_id=644]Mysterious Places[/URL], which has 9 hook laden settings; and [URL=http://secure1.white-wolf.com/catalog/product_info.php?products_id=644]Antagonists[/URL], which abounds with hooks and NPCs. All of them fit into a dark fantasy/horror/occult d20 Modern Campaign with only a little work. I agree with the poster who says that you should give us some ideas of what kind of campaign you want, and we can provide ample adventure hooks and summaries for you. However, I find that the best source for such is just modern pop culture. Buffy,Angel, Blade, CSI, 24, anime, comics, novels, even news magazines all are ripe with plot hooks. For example: a rogue asian state has developed a secret weapon and has been testing it in the Sea of Japan inspite of UN protests. The PCs are sent to investigate. Maybe they are reporters sent by a news service, and unwittingly draw the attention of spies in Japan or California. Maybe they are sent by the goverment to steal/stop the secret weapon. Maybe they are Repo Men sent by a private company that supplied parts to the rogue nation but now wants them back because they country missed the last three payments. Maybe the rogue nation is getting help from a crosstime variant that wants to establish a foot hold in this reality and the PCs are Agents of Cosmic Order sent here to stop transquantum interferance. There. Take it and run. [/QUOTE]
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