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General Tabletop Discussion
*Pathfinder & Starfinder
'almost' magically adept feat (familiar only)
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<blockquote data-quote="BVB" data-source="post: 962010" data-attributes="member: 12155"><p>I'd like to discuss with my DM the possibility of acquiring a feat (probably at first level) that would give me character access to a familiar but not any spells. The idea being that he's got, like, really diluted sorcerer blood in his veins, or he's just one of those borderline people with something special about him. I'd seeking feedback here first to get a feel for the pros and cons before I take it up with him.</p><p></p><p>On one hand, a familiar provides the same benefits as a standard enhancement feat -- a skill bonus or save bonus, for example. So that would be a simple, balanced trade.</p><p></p><p>On the other hand, the familiar gets to walk around, get into stuff and develop a personality -- stuff that a feat can't do. So it makes a familiar more powerful as a feat choice.</p><p></p><p>But in balance to that point, a familiar is also a potential target for injury, and a responsibility for the character, and something for the DM to mess with. So there's that.</p><p></p><p>As for the legitimacy of shifting minor magics around? ... I remember a Dragon magazine article feat that allowed gnomes to trade their three racial cantrips for three other cantrips/orisons of their choice. And another article allowing wizards/sorcerers to establish multiple familiars at the cost of a feat.</p><p></p><p>What say you? Would you see any problem with this, or would you apply some sort of balancing value to the feat?</p></blockquote><p></p>
[QUOTE="BVB, post: 962010, member: 12155"] I'd like to discuss with my DM the possibility of acquiring a feat (probably at first level) that would give me character access to a familiar but not any spells. The idea being that he's got, like, really diluted sorcerer blood in his veins, or he's just one of those borderline people with something special about him. I'd seeking feedback here first to get a feel for the pros and cons before I take it up with him. On one hand, a familiar provides the same benefits as a standard enhancement feat -- a skill bonus or save bonus, for example. So that would be a simple, balanced trade. On the other hand, the familiar gets to walk around, get into stuff and develop a personality -- stuff that a feat can't do. So it makes a familiar more powerful as a feat choice. But in balance to that point, a familiar is also a potential target for injury, and a responsibility for the character, and something for the DM to mess with. So there's that. As for the legitimacy of shifting minor magics around? ... I remember a Dragon magazine article feat that allowed gnomes to trade their three racial cantrips for three other cantrips/orisons of their choice. And another article allowing wizards/sorcerers to establish multiple familiars at the cost of a feat. What say you? Would you see any problem with this, or would you apply some sort of balancing value to the feat? [/QUOTE]
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'almost' magically adept feat (familiar only)
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