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Alpha Omega: a web 2.0 "table top" RPG? WTF?.
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3680923" data-attributes="member: 22882"><p>Looks awesome.</p><p></p><p>Specifically, it looks like an attempt to sell a tabletop RPG to a relevantly-sized market, rather than repacking yet another D&D-, HERO- or WoD-derived offering for the same audience (or a Forge-derived offering for a vanishingly small audience). Short of a major licensed tabletop RPG getting heavy marketing from its parent company (Final Fantasy or Harry Potter being the only ones that leap to mind), this sort of thing is exactly what the industry needs.</p><p></p><p>The modular rules concept is brilliant, as are the art direction and site design (for all the carping about flash in formal web design circles, pretty much every major motion picture and electronic game uses this style). The setting isn't my bag, but I can see how it hits all the right notes; I could see it in a PC game, possibly even a console game; perhaps an IP farm?</p><p></p><p>All they need right now are halfway decent rules (and by 'halfway decent' I mean playable and easy to grasp for people who are not currently tabletop roleplayers). Even if the game has significant problems, since it's almost certainly targeted to non-roleplayers, they won't know the difference at first.</p><p></p><p>Unless it ends up being a vehicle for HYBRID... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3680923, member: 22882"] Looks awesome. Specifically, it looks like an attempt to sell a tabletop RPG to a relevantly-sized market, rather than repacking yet another D&D-, HERO- or WoD-derived offering for the same audience (or a Forge-derived offering for a vanishingly small audience). Short of a major licensed tabletop RPG getting heavy marketing from its parent company (Final Fantasy or Harry Potter being the only ones that leap to mind), this sort of thing is exactly what the industry needs. The modular rules concept is brilliant, as are the art direction and site design (for all the carping about flash in formal web design circles, pretty much every major motion picture and electronic game uses this style). The setting isn't my bag, but I can see how it hits all the right notes; I could see it in a PC game, possibly even a console game; perhaps an IP farm? All they need right now are halfway decent rules (and by 'halfway decent' I mean playable and easy to grasp for people who are not currently tabletop roleplayers). Even if the game has significant problems, since it's almost certainly targeted to non-roleplayers, they won't know the difference at first. Unless it ends up being a vehicle for HYBRID... ;) [/QUOTE]
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Alpha Omega: a web 2.0 "table top" RPG? WTF?.
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