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Alphastream - Why No RPG Company Truly Competes with Wizards of the Coast
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<blockquote data-quote="Alphastream" data-source="post: 8479287" data-attributes="member: 11365"><p>It's really hard to say. Big IP companies are very unpredictable regarding their IP. I was on a PAX West panel a few years ago discussing IP projects, and one of the panelists shared how with one company, the visuals are super-sacrosanct. Every image has to be checked thoroughly to make sure it is correct. Oher details, such as what the characters said, received almost no scrutiny. For another company, the backstory and text of the image is sacrosanct, and that's what has to be verified to perfection. For them, the look was far less important.</p><p></p><p>The point being, Marvel or Disney may not want anyone creating stories about Captain America and Black Widow. Or, they may love it. It's hard to say. If they really dislike people making their own stories, and if it's seen as a chore to work on RPG sourcebooks because of all the work needed to ensure the IP is handled well, then they won't care for it much. I've seen those kinds of projects and companies who can't fathom surrendering control to fans.</p><p></p><p>Disney can look at the various Star Wars RPGs. These have historically been very expensive licenses, which hampered the RPG companies. And, they were more recently relatively hard to work with in terms of IP control. That makes it all expensive and hard. If they look at whether it's worth it... there is a lot of inventory and not that many sales... and they are Star Wars. I can come up with a number of reasons why FFG's Star Wars has not been a huge success, but I doubt any of it makes sense to Disney. From their perspective, it likely seems like a pretty low-value industry. If you want to make a book, it's easier to create another technical manual and know it will be in the front display of every book store in every mall in America and much of the world.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 8479287, member: 11365"] It's really hard to say. Big IP companies are very unpredictable regarding their IP. I was on a PAX West panel a few years ago discussing IP projects, and one of the panelists shared how with one company, the visuals are super-sacrosanct. Every image has to be checked thoroughly to make sure it is correct. Oher details, such as what the characters said, received almost no scrutiny. For another company, the backstory and text of the image is sacrosanct, and that's what has to be verified to perfection. For them, the look was far less important. The point being, Marvel or Disney may not want anyone creating stories about Captain America and Black Widow. Or, they may love it. It's hard to say. If they really dislike people making their own stories, and if it's seen as a chore to work on RPG sourcebooks because of all the work needed to ensure the IP is handled well, then they won't care for it much. I've seen those kinds of projects and companies who can't fathom surrendering control to fans. Disney can look at the various Star Wars RPGs. These have historically been very expensive licenses, which hampered the RPG companies. And, they were more recently relatively hard to work with in terms of IP control. That makes it all expensive and hard. If they look at whether it's worth it... there is a lot of inventory and not that many sales... and they are Star Wars. I can come up with a number of reasons why FFG's Star Wars has not been a huge success, but I doubt any of it makes sense to Disney. From their perspective, it likely seems like a pretty low-value industry. If you want to make a book, it's easier to create another technical manual and know it will be in the front display of every book store in every mall in America and much of the world. [/QUOTE]
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Alphastream - Why No RPG Company Truly Competes with Wizards of the Coast
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