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Alphastream - Why No RPG Company Truly Competes with Wizards of the Coast
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<blockquote data-quote="Oofta" data-source="post: 8479377" data-attributes="member: 6801845"><p>I don't think anyone really knows, it was a lot of things. My list in no particular order would include things like</p><ul> <li data-xf-list-type="ul">People wanting something more personal in this age of a digital life (i.e. facebook, video games). a fantasy game is real in a way that those things are not. </li> <li data-xf-list-type="ul">General acceptance of geek culture and fantasy. Comic book movies contribute to this.</li> <li data-xf-list-type="ul">A "good enough" ruleset that while not perfect is reasonably approachable and doesn't <em>completely </em>fall apart after a certain level.</li> <li data-xf-list-type="ul">A system that allows for many different styles with rulings over rules and simple group preference.</li> <li data-xf-list-type="ul">The free, readily available, basic rules being complete enough to get people hooked. <em>Try a game or two, it's free! </em>Then they get you hooked.<em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f608.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":devilish:" title="Devil :devilish:" data-smilie="29"data-shortname=":devilish:" /></em></li> <li data-xf-list-type="ul">Readily available advice and "how-to" blogs and videos.</li> <li data-xf-list-type="ul">Streaming that shows people <em>just having fun playing the game</em>.</li> <li data-xf-list-type="ul">A lot of creative types, people that are in the public eye, coming out of the closet as gamers or at least being more open about it.</li> <li data-xf-list-type="ul">They have a team who love, and understand, the game.</li> </ul><p>The change to the publishing strategy helped as well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Oofta, post: 8479377, member: 6801845"] I don't think anyone really knows, it was a lot of things. My list in no particular order would include things like [LIST] [*]People wanting something more personal in this age of a digital life (i.e. facebook, video games). a fantasy game is real in a way that those things are not. [*]General acceptance of geek culture and fantasy. Comic book movies contribute to this. [*]A "good enough" ruleset that while not perfect is reasonably approachable and doesn't [I]completely [/I]fall apart after a certain level. [*]A system that allows for many different styles with rulings over rules and simple group preference. [*]The free, readily available, basic rules being complete enough to get people hooked. [I]Try a game or two, it's free! [/I]Then they get you hooked.[I] :devilish:[/I] [*]Readily available advice and "how-to" blogs and videos. [*]Streaming that shows people [I]just having fun playing the game[/I]. [*]A lot of creative types, people that are in the public eye, coming out of the closet as gamers or at least being more open about it. [*]They have a team who love, and understand, the game. [/LIST] The change to the publishing strategy helped as well. :) [/QUOTE]
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Alphastream - Why No RPG Company Truly Competes with Wizards of the Coast
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