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<blockquote data-quote="Aegeri" data-source="post: 5526432" data-attributes="member: 78116"><p>Personally I am not happy with the book very much, especially due to reintroducing certain poor design decisions to 4E that really should have stayed dead like racial penalties. Overall though it has some real merits that I wasn't really expecting:</p><p></p><p>1) The Necromancer is actually pretty neat. Sure it's YAFW, but I think it works pretty well conceptually and adds quite a bit to the Wizard class. </p><p></p><p>2) I love the Blackguard. Sure the at-wills they get are kinda crap (especially the Fury blackguard), but the overall class is really solid and seems to be a *lot* of fun. It's also almost natively built for wintertouched/lasting frost as an added delicious bonus! I personally really like the Blackguard.</p><p></p><p>3) Even with their -2 surge value penalty, countered easily by taking the +2 surge value feat until late heroic (when -2 doesn't matter anymore), I like the Vryloka in the end. I like them enough to specifically houserule their penalty into a bonus while bloodied - which is a solution that works well in play.</p><p></p><p>4) I originally thought the vampire would be absolutely terrible, but it turns out it's just not very good - but interesting enough to justify its existence in the book (IMO). With durable you get an interesting striker with some novel mechanics. It has some pretty serious problems, but it does have enough advantages and merits to it - like decent control powers (often bursts/blasts) that I think it <em>kind of</em> works.</p><p></p><p>Everything else is okay to mediocre, especially the Shade, many feats and some of the EDs (which often need others to spread the terrible around to the whole party). Like you I am very disappointed it reprints the executioner and revenant from DDI - it's just paying again for something I already own. I also dislike the current direction of "Shove everything onto the wizard and cleric class if you can".</p><p></p><p>Overall the book is very disappointing, but there is so much information on it on the internet now that you can piece together just about everything in the book (roughly) and what it does. So if you don't like the sound of the information already given, then you should just not buy it! The problem with this book is in my mind, it puts a lot of pressure on Heroes of the Feywild to be really great. If Heroes of the Feywild is another silly gimmick class, filled with YAFW builds and probably some cleric powers - then I think I'll be done with buying 4E products for PCs (or allowing the use of PC books post-HoS in my games). Then again, I think I might just stop playing 4E DnD in general, because I'm honestly sick of the current design direction and hate the way it is going.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5526432, member: 78116"] Personally I am not happy with the book very much, especially due to reintroducing certain poor design decisions to 4E that really should have stayed dead like racial penalties. Overall though it has some real merits that I wasn't really expecting: 1) The Necromancer is actually pretty neat. Sure it's YAFW, but I think it works pretty well conceptually and adds quite a bit to the Wizard class. 2) I love the Blackguard. Sure the at-wills they get are kinda crap (especially the Fury blackguard), but the overall class is really solid and seems to be a *lot* of fun. It's also almost natively built for wintertouched/lasting frost as an added delicious bonus! I personally really like the Blackguard. 3) Even with their -2 surge value penalty, countered easily by taking the +2 surge value feat until late heroic (when -2 doesn't matter anymore), I like the Vryloka in the end. I like them enough to specifically houserule their penalty into a bonus while bloodied - which is a solution that works well in play. 4) I originally thought the vampire would be absolutely terrible, but it turns out it's just not very good - but interesting enough to justify its existence in the book (IMO). With durable you get an interesting striker with some novel mechanics. It has some pretty serious problems, but it does have enough advantages and merits to it - like decent control powers (often bursts/blasts) that I think it [I]kind of[/I] works. Everything else is okay to mediocre, especially the Shade, many feats and some of the EDs (which often need others to spread the terrible around to the whole party). Like you I am very disappointed it reprints the executioner and revenant from DDI - it's just paying again for something I already own. I also dislike the current direction of "Shove everything onto the wizard and cleric class if you can". Overall the book is very disappointing, but there is so much information on it on the internet now that you can piece together just about everything in the book (roughly) and what it does. So if you don't like the sound of the information already given, then you should just not buy it! The problem with this book is in my mind, it puts a lot of pressure on Heroes of the Feywild to be really great. If Heroes of the Feywild is another silly gimmick class, filled with YAFW builds and probably some cleric powers - then I think I'll be done with buying 4E products for PCs (or allowing the use of PC books post-HoS in my games). Then again, I think I might just stop playing 4E DnD in general, because I'm honestly sick of the current design direction and hate the way it is going. [/QUOTE]
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