Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Alrune Homebrew Campaign Setting: Brainstorm
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MrApothecary" data-source="post: 4352939" data-attributes="member: 71646"><p>This is just a place where I can go about creating a campaign setting with my thought process open. There is no real content yet, I'm just brainstorming.</p><p> </p><p>The name Alrune is an old one. It was the name of the undetailed world in my first D&D campaign, in which I was the DM. I don't remember the origin, and its use here is a purely nolstalgic choice.</p><p> </p><p>First, before anything else, I want to detail player options. Let me start with classes. I am going to allow in this world all classes found in the....</p><p> </p><p>Player's Handbook</p><p>Player's Handbook II</p><p>Dungeon Master's Guide (In case I decide to make the characters start with NPC class levels in addition to a PC class level)</p><p>Expanded Psionics Handbook</p><p>Complete Warrior</p><p>Complete Adventurer</p><p>Complete Divine</p><p>Complete Arcane</p><p> </p><p>Now, Races.</p><p> </p><p>Humans: Call it anthrocentric bias, but fantasy worlds without humans just seem odd.</p><p>Elves: I like them, and I will try to make them different in this campaign world. I like the idea of bloody wars being fault between all kinds of Elven subraces. I also like the idea of many humans having the opinion that Elves are minor gods.</p><p>Dwarves: I think I'm going to change the flavor of these to make them the humanoids that pillage and exist mostly to be killed by adventurers for XP.</p><p>Gnomes: I think I'm going to make the gnomes more fey-like. Feys of Earth and Music, using illusions to hide their wondrous villages away from mortal eyes.</p><p>Half-Elves: These are going to be much different in Alrune. Due to problems in genetic compatibility, they will be twisted, sickly beings who are extremely rare. Due to the far more lofty societal position of Elves in this world, half elves are rare, and the parents rarely know horro will result from their mating. Most Warlocks will be half-elves.</p><p>Half-Orcs: I'm not going to be using orcs, so scratch these. I've never liked them anyway. </p><p>Halflings: I'm going to make them more like pirates than gypsies.</p><p> </p><p>Now for some races that are usually not player races, but will be in my Alrune campaigns.</p><p>Ogres: These are going to be slightly different in Alrune. More like a sad decline of the Neanderthals.</p><p>Devas: Angelic beings sent by the Gods to sway the mortal world towards good. Ghostly vestigal wings, and four arms.</p><p>Nymphs: Different from the ones in the monster manual. All of them are female. The varieties available to players will be Oreads, Dryads (of no specific tree), Oceanids (in the subcategories of Nereids and Naiads), Lampades (death), and Muses.</p><p>Anubites: No anubis, their name will have a different etymology, but these Jackal headed desert folk are known for their martial arts.</p><p>Werewolves: No lycanthropy. More like the big bad wolf from fairy tales, known for forest dwelling and acts of cannibalism from some tribes.</p><p>Kobolds: Not sources of XP. Known as the link between the world of dragons and the world of mortals.</p><p>Kitsune: Sly foxfolk, basically.</p><p>Ogre Mages: A weaker, magical race. Simply called mages.</p><p>Goblins: A race bred to hold demonic souls by the lords of Hell.</p><p>Thri-Keen: Mantid race known for it's blend of elite fighting skill and psionic powers. Beings of Chaos almost always.</p><p>Wendigo: Apelike race with fiercely wild psionic powers.</p><p>Psychic: Humanlike nomads with strange psionic traditions that often causes them to be persecuted.</p><p>Kelpy: Amphibious equine humanoids. Extremely stifling social system known for castes and slavery.</p><p>Asperi: As found in the MMII, immigrants from the plane of law, Purgatory.</p><p>Djinn: Nomad tribes of humanoid imbued with various elemental powers.</p><p>Pixies: Playful shamanistic people, resemble humanoid dragonflys.</p><p>Yeti: Apelike humanoids with complex honor based society.</p><p>Fauns: Malicious fey known for sexual deviance and hex magic.</p><p>Lemurians: An aquatic dolphin-like race known for swashbuckling.</p><p>Locathah: As in the monster manual, but more ties on land. Suprisingly civilized for an aquatic race.</p><p>Bunyip: Known for powerful combat magic. Very much like serpents and crocodiles.</p><p> </p><p>Next up, cosmology.</p></blockquote><p></p>
[QUOTE="MrApothecary, post: 4352939, member: 71646"] This is just a place where I can go about creating a campaign setting with my thought process open. There is no real content yet, I'm just brainstorming. The name Alrune is an old one. It was the name of the undetailed world in my first D&D campaign, in which I was the DM. I don't remember the origin, and its use here is a purely nolstalgic choice. First, before anything else, I want to detail player options. Let me start with classes. I am going to allow in this world all classes found in the.... Player's Handbook Player's Handbook II Dungeon Master's Guide (In case I decide to make the characters start with NPC class levels in addition to a PC class level) Expanded Psionics Handbook Complete Warrior Complete Adventurer Complete Divine Complete Arcane Now, Races. Humans: Call it anthrocentric bias, but fantasy worlds without humans just seem odd. Elves: I like them, and I will try to make them different in this campaign world. I like the idea of bloody wars being fault between all kinds of Elven subraces. I also like the idea of many humans having the opinion that Elves are minor gods. Dwarves: I think I'm going to change the flavor of these to make them the humanoids that pillage and exist mostly to be killed by adventurers for XP. Gnomes: I think I'm going to make the gnomes more fey-like. Feys of Earth and Music, using illusions to hide their wondrous villages away from mortal eyes. Half-Elves: These are going to be much different in Alrune. Due to problems in genetic compatibility, they will be twisted, sickly beings who are extremely rare. Due to the far more lofty societal position of Elves in this world, half elves are rare, and the parents rarely know horro will result from their mating. Most Warlocks will be half-elves. Half-Orcs: I'm not going to be using orcs, so scratch these. I've never liked them anyway. Halflings: I'm going to make them more like pirates than gypsies. Now for some races that are usually not player races, but will be in my Alrune campaigns. Ogres: These are going to be slightly different in Alrune. More like a sad decline of the Neanderthals. Devas: Angelic beings sent by the Gods to sway the mortal world towards good. Ghostly vestigal wings, and four arms. Nymphs: Different from the ones in the monster manual. All of them are female. The varieties available to players will be Oreads, Dryads (of no specific tree), Oceanids (in the subcategories of Nereids and Naiads), Lampades (death), and Muses. Anubites: No anubis, their name will have a different etymology, but these Jackal headed desert folk are known for their martial arts. Werewolves: No lycanthropy. More like the big bad wolf from fairy tales, known for forest dwelling and acts of cannibalism from some tribes. Kobolds: Not sources of XP. Known as the link between the world of dragons and the world of mortals. Kitsune: Sly foxfolk, basically. Ogre Mages: A weaker, magical race. Simply called mages. Goblins: A race bred to hold demonic souls by the lords of Hell. Thri-Keen: Mantid race known for it's blend of elite fighting skill and psionic powers. Beings of Chaos almost always. Wendigo: Apelike race with fiercely wild psionic powers. Psychic: Humanlike nomads with strange psionic traditions that often causes them to be persecuted. Kelpy: Amphibious equine humanoids. Extremely stifling social system known for castes and slavery. Asperi: As found in the MMII, immigrants from the plane of law, Purgatory. Djinn: Nomad tribes of humanoid imbued with various elemental powers. Pixies: Playful shamanistic people, resemble humanoid dragonflys. Yeti: Apelike humanoids with complex honor based society. Fauns: Malicious fey known for sexual deviance and hex magic. Lemurians: An aquatic dolphin-like race known for swashbuckling. Locathah: As in the monster manual, but more ties on land. Suprisingly civilized for an aquatic race. Bunyip: Known for powerful combat magic. Very much like serpents and crocodiles. Next up, cosmology. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Alrune Homebrew Campaign Setting: Brainstorm
Top