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Alsandor [Recruitment Closed/OOC]
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<blockquote data-quote="TallIan" data-source="post: 7026310" data-attributes="member: 6853819"><p>Rough mechanics of the character</p><p></p><p>I've taken the liberty of assuming variant Human is allowed.</p><p></p><p>Is starting equipment the same for lvl 1?</p><p></p><p><strong>Finnan</strong></p><p><strong>Wizard 2</strong></p><p></p><p>[SBLOCK=Features]</p><p>Human (Variant)</p><p>Increase two ability scores by one (DEX, CHA)</p><p>Gain 1 feat</p><p>Languages: Common +1 language</p><p></p><p>Wizard (Level 1, 2)</p><p>HD: d6</p><p>Weapon Proficiencies: Daggars, Darts, slings, quarterstaffs, light crossbows</p><p>Saves: INT, WIS</p><p>Skills: Insight, Invesitigation</p><p>Spellcasting</p><p>Arcane Recovery</p><p></p><p>Sage</p><p>Skills: Arcana, History</p><p>Languages: Choose 2</p><p>Researcher: If you don’t know information, you know where to find it.</p><p></p><p>FEATS</p><p>Lucky: re-roll a d20 roll you make, or an attack against you 3/day[/SBLOCK]</p><p></p><p>[SBLOCK=Abilities and saves]</p><p>Abilities (mod/save)</p><p>STR: 10 (0/0)</p><p>DEX:16(+3/+3) </p><p>CON:14(+2/+2) </p><p>INT*:16(+3/+5) </p><p>WIS*: 14(+2/+4) </p><p>CHA: 12(+1/+1) </p><p></p><p>AC: 13 (10 + DEX</p><p>Initiative: +3</p><p>HP: 14/14 (HD: 2/2d6)</p><p>Proficiency bonus: +2</p><p></p><p>Offense:</p><p>Spell attack: +5 to hit Spell DC: 15</p><p>Spell Attack Modifier: +5</p><p>Spell Save DC: 13</p><p></p><p>Skills:</p><p>Athletics: 0</p><p></p><p>Acrobatics: 3</p><p>Sleight of Hand: 3</p><p>Stealth:+3</p><p></p><p>Arcana: +5</p><p>History: +5</p><p>Investigation: +5</p><p>Nature: +3</p><p>Religion: +3</p><p></p><p>Animal Handling: +2</p><p>Insight: +4</p><p>Medicine: +2</p><p>Perception: +4</p><p>Survival: +2</p><p></p><p>Deception: +1</p><p>Intimidation: +1</p><p>Performance: +1</p><p>Persuasion: +1</p><p></p><p>Passive Perception:[/SBLOCK]</p><p></p><p>[SBLOCK=Equipment and Spells]</p><p>Quarterstaff (Spell focus)</p><p>Scholars Pack</p><p>Spellbook</p><p>Bottle of Black ink</p><p>Quill</p><p>Quill knife</p><p>Letter</p><p>Common Clothes</p><p>Belt pouch</p><p></p><p>PP GP EP SP CP</p><p>0 10 0 0 0</p><p></p><p>SPELLS</p><p>CANTRIPS</p><p></p><p>LEVEL 1:</p><p>[/SBLOCK]</p><p>[SBLOCK=description]</p><p>DESCRIPTION</p><p>TRAITS</p><p>BACKGROUND</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="TallIan, post: 7026310, member: 6853819"] Rough mechanics of the character I've taken the liberty of assuming variant Human is allowed. Is starting equipment the same for lvl 1? [B]Finnan Wizard 2[/B] [SBLOCK=Features] Human (Variant) Increase two ability scores by one (DEX, CHA) Gain 1 feat Languages: Common +1 language Wizard (Level 1, 2) HD: d6 Weapon Proficiencies: Daggars, Darts, slings, quarterstaffs, light crossbows Saves: INT, WIS Skills: Insight, Invesitigation Spellcasting Arcane Recovery Sage Skills: Arcana, History Languages: Choose 2 Researcher: If you don’t know information, you know where to find it. FEATS Lucky: re-roll a d20 roll you make, or an attack against you 3/day[/SBLOCK] [SBLOCK=Abilities and saves] Abilities (mod/save) STR: 10 (0/0) DEX:16(+3/+3) CON:14(+2/+2) INT*:16(+3/+5) WIS*: 14(+2/+4) CHA: 12(+1/+1) AC: 13 (10 + DEX Initiative: +3 HP: 14/14 (HD: 2/2d6) Proficiency bonus: +2 Offense: Spell attack: +5 to hit Spell DC: 15 Spell Attack Modifier: +5 Spell Save DC: 13 Skills: Athletics: 0 Acrobatics: 3 Sleight of Hand: 3 Stealth:+3 Arcana: +5 History: +5 Investigation: +5 Nature: +3 Religion: +3 Animal Handling: +2 Insight: +4 Medicine: +2 Perception: +4 Survival: +2 Deception: +1 Intimidation: +1 Performance: +1 Persuasion: +1 Passive Perception:[/SBLOCK] [SBLOCK=Equipment and Spells] Quarterstaff (Spell focus) Scholars Pack Spellbook Bottle of Black ink Quill Quill knife Letter Common Clothes Belt pouch PP GP EP SP CP 0 10 0 0 0 SPELLS CANTRIPS LEVEL 1: [/SBLOCK] [SBLOCK=description] DESCRIPTION TRAITS BACKGROUND [/SBLOCK] [/QUOTE]
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Alsandor [Recruitment Closed/OOC]
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