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<blockquote data-quote="Sinistar" data-source="post: 270602" data-attributes="member: 1945"><p>Thanks for the ideas guys.</p><p>I do love bards. My favorite character I have ever played was a bard, and I have not gamed much (mostly DM) since him. I would really rather not do it just because of that. I don't want to re-create the character. </p><p></p><p>So you are right that would fit well. And I could do a straight Rogue. but "I" like the idea of party balance. It is not being forced on me, I could play whatever I like. To be honest, I was really looking at the idea of a Fighter/Rogue/Lasher concept but that will probably need to wait until the next time.</p><p></p><p>So it is not forced or a "default" that I am thinking of the Druid/Rogue. The only problem that I have is, what feats to take? Some skills and abilities really do work together. The starting druid with the animal companion has a flanker to start with. That works great with a rogue. the hide and the bluff and the intimidate can really work well with the wildshape and (eventually) the 1000 faces thing. </p><p></p><p>This campaign will probably be pretty campy even for the RTEE module. Several of the players really like that (Hence the Wemics) and the last one we finished was pretty serious, so we are due. That makes the Lizardman more enjoyable as well.</p><p></p><p>Can anyone tell me where I can find Monte's Ranger or any level adjustments for Lizardmen? </p><p></p><p>But mostly I am confused as to what Feats and/or prestige classes would work for this character.</p><p>tp</p></blockquote><p></p>
[QUOTE="Sinistar, post: 270602, member: 1945"] Thanks for the ideas guys. I do love bards. My favorite character I have ever played was a bard, and I have not gamed much (mostly DM) since him. I would really rather not do it just because of that. I don't want to re-create the character. So you are right that would fit well. And I could do a straight Rogue. but "I" like the idea of party balance. It is not being forced on me, I could play whatever I like. To be honest, I was really looking at the idea of a Fighter/Rogue/Lasher concept but that will probably need to wait until the next time. So it is not forced or a "default" that I am thinking of the Druid/Rogue. The only problem that I have is, what feats to take? Some skills and abilities really do work together. The starting druid with the animal companion has a flanker to start with. That works great with a rogue. the hide and the bluff and the intimidate can really work well with the wildshape and (eventually) the 1000 faces thing. This campaign will probably be pretty campy even for the RTEE module. Several of the players really like that (Hence the Wemics) and the last one we finished was pretty serious, so we are due. That makes the Lizardman more enjoyable as well. Can anyone tell me where I can find Monte's Ranger or any level adjustments for Lizardmen? But mostly I am confused as to what Feats and/or prestige classes would work for this character. tp [/QUOTE]
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