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alt core class Cleric with no spells only turning
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<blockquote data-quote="Ace" data-source="post: 633583" data-attributes="member: 944"><p>This quote </p><p></p><p></p><p></p><p>inspired me to post this guy....</p><p></p><p>The Light Worker/ Warlock</p><p></p><p></p><p>Alignment: Good or Evil. </p><p>Hit Die: d8.</p><p>Class Skills: The Light Worker class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (religion) (Int), Profession (Wis), Scry (Int, exclusive skill), and Spellcraft (Int). </p><p>Armor and Weapon Proficiency; Light Workers are proficient with all simple weapons. Light Workers are proficient with light armor and with shields. Note that armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble. </p><p></p><p>TABLE: The Light Worker</p><p> Base Fort Ref Will</p><p>Level Attack Bonus Save Save Save Special</p><p>----- ------------ ---- ---- ---- -------</p><p>1 +0 +2 +0 +2 Channeling </p><p>2 +1 +3 +0 +3 Bonus Feat </p><p>3 +2 +3 +1 +3 </p><p>4 +3 +4 +1 +4 Bonus Feat </p><p>5 +3 +4 +1 +4 Bonus Feat </p><p>6 +4 +5 +2 +5 </p><p>7 +5 +5 +2 +5 Bonus Feat </p><p>8 +6/+1 +6 +2 +6 Bonus Feat </p><p>9 +6/+1 +6 +3 +6 </p><p>10 +7/+2 +7 +3 +7 Bonus Feat </p><p>11 +8/+3 +7 +3 +7 Bonus Feat </p><p>12 +9/+4 +8 +4 +8 </p><p>13 +9/+4 +8 +4 +8 Bonus Feat </p><p>14 +10/+5 +9 +4 +9 Bonus Feat </p><p>15 +11/+6/+1 +9 +5 +9 </p><p>16 +12/+7/+2 +10 +5 +10 Bonus Feat </p><p>17 +12/+7/+2 +10 +5 +10 Bonus Feat </p><p>18 +13/+8/+3 +11 +6 +11 </p><p>19 +14/+9/+4 +11 +6 +11 Bonus Feat </p><p>20 +15/+10/+5 +12 +6 +12 Bonus Feat </p><p></p><p></p><p>At First Level a Warlock or Light Worker gains a number of Ways (Bonus Channeling Feats )equal to Wisdom Bonus +1. Bonus ways are gained at level 2, 4, 5, 7, 8, 10, 11. 13. 14, 16, 17, 19, and 20 </p><p></p><p>A Light Worker or A Warlock may use his ways a number of times per day equal to three plus his Charisma modifier.</p><p> </p><p>Bonus Languages: A Light Worker or a Warlock’s list of bonus languages includes Celestial or Abyssal in addition to the bonus languages available to the character because of his race. </p><p></p><p>Bonus Feats: A Light Worker or a Warlock gains a bonus ways from the following list </p><p></p><p>Divine Surge</p><p>Extra Turning</p><p>Deny Plant</p><p>Deny Animal </p><p>Divine Aim</p><p>Divine Ascension</p><p>Divine Armor</p><p>Divine Aura</p><p>Prudent Aura</p><p>Resolute Aura </p><p>Aura of Despair (Warlocks) </p><p>Aura of Courage</p><p>Divine Bastion</p><p>Divine Blessing</p><p>Divine Body (1st level only)</p><p>Divine Influence</p><p>Divine Impact</p><p>Divine Fist</p><p>Divine Body </p><p>Divine Health</p><p>Divine Grace</p><p>Break Curse</p><p>Detect Evil/Good </p><p>Healing Way </p><p>Aura Of Fury</p><p>Call Guardian</p><p>Divine Power</p><p>Divine Undead Striking</p><p>Divine Resistance</p><p>Divine Shield</p><p>Improved Turning</p><p>Smite</p><p>Improved Smite</p><p>Quick Channel/Turning</p><p>Positive Shield</p><p>Sacred Guard</p><p>Sanctity/Defilement</p><p>Turn Outsiders </p><p>Negative Energy Focus’</p><p>Activation</p><p>Saints Hands</p><p>Divine Mark</p><p>Divine Strength</p><p>Divine Charge</p><p>Lay on Hands</p><p>Cure Disease</p><p>Sense Poison </p><p>Slow Poison</p><p>Consecration </p><p>Defilement </p><p>Neutralize Poison</p><p>Call Back the Dead</p><p>Turning Undead</p><p>Speak with Spirits</p><p>Rebuke Undead</p><p>Zealous Smite</p><p>Divine Saves </p><p></p><p></p><p>Ex-Light Worker</p><p> A Light Worker becomes neutral or Evil looses his ability to Turn/Command Undead. </p><p>A Warlock is not required to be Evil but is subject to Taint </p><p></p><p>Tanit mechanic not included but basically it works a little like Darkside points in Star Wars.</p><p></p><p>If you can read the table let me know whatya think</p></blockquote><p></p>
[QUOTE="Ace, post: 633583, member: 944"] This quote inspired me to post this guy.... The Light Worker/ Warlock Alignment: Good or Evil. Hit Die: d8. Class Skills: The Light Worker class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (religion) (Int), Profession (Wis), Scry (Int, exclusive skill), and Spellcraft (Int). Armor and Weapon Proficiency; Light Workers are proficient with all simple weapons. Light Workers are proficient with light armor and with shields. Note that armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble. TABLE: The Light Worker Base Fort Ref Will Level Attack Bonus Save Save Save Special ----- ------------ ---- ---- ---- ------- 1 +0 +2 +0 +2 Channeling 2 +1 +3 +0 +3 Bonus Feat 3 +2 +3 +1 +3 4 +3 +4 +1 +4 Bonus Feat 5 +3 +4 +1 +4 Bonus Feat 6 +4 +5 +2 +5 7 +5 +5 +2 +5 Bonus Feat 8 +6/+1 +6 +2 +6 Bonus Feat 9 +6/+1 +6 +3 +6 10 +7/+2 +7 +3 +7 Bonus Feat 11 +8/+3 +7 +3 +7 Bonus Feat 12 +9/+4 +8 +4 +8 13 +9/+4 +8 +4 +8 Bonus Feat 14 +10/+5 +9 +4 +9 Bonus Feat 15 +11/+6/+1 +9 +5 +9 16 +12/+7/+2 +10 +5 +10 Bonus Feat 17 +12/+7/+2 +10 +5 +10 Bonus Feat 18 +13/+8/+3 +11 +6 +11 19 +14/+9/+4 +11 +6 +11 Bonus Feat 20 +15/+10/+5 +12 +6 +12 Bonus Feat At First Level a Warlock or Light Worker gains a number of Ways (Bonus Channeling Feats )equal to Wisdom Bonus +1. Bonus ways are gained at level 2, 4, 5, 7, 8, 10, 11. 13. 14, 16, 17, 19, and 20 A Light Worker or A Warlock may use his ways a number of times per day equal to three plus his Charisma modifier. Bonus Languages: A Light Worker or a Warlock’s list of bonus languages includes Celestial or Abyssal in addition to the bonus languages available to the character because of his race. Bonus Feats: A Light Worker or a Warlock gains a bonus ways from the following list Divine Surge Extra Turning Deny Plant Deny Animal Divine Aim Divine Ascension Divine Armor Divine Aura Prudent Aura Resolute Aura Aura of Despair (Warlocks) Aura of Courage Divine Bastion Divine Blessing Divine Body (1st level only) Divine Influence Divine Impact Divine Fist Divine Body Divine Health Divine Grace Break Curse Detect Evil/Good Healing Way Aura Of Fury Call Guardian Divine Power Divine Undead Striking Divine Resistance Divine Shield Improved Turning Smite Improved Smite Quick Channel/Turning Positive Shield Sacred Guard Sanctity/Defilement Turn Outsiders Negative Energy Focus’ Activation Saints Hands Divine Mark Divine Strength Divine Charge Lay on Hands Cure Disease Sense Poison Slow Poison Consecration Defilement Neutralize Poison Call Back the Dead Turning Undead Speak with Spirits Rebuke Undead Zealous Smite Divine Saves Ex-Light Worker A Light Worker becomes neutral or Evil looses his ability to Turn/Command Undead. A Warlock is not required to be Evil but is subject to Taint Tanit mechanic not included but basically it works a little like Darkside points in Star Wars. If you can read the table let me know whatya think [/QUOTE]
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