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Alt. Druid: Anybody got a variant core class?
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<blockquote data-quote="Iron_Chef" data-source="post: 1206760" data-attributes="member: 4530"><p>Not being able to spontaneously heal is a major problem, but perhaps that is a perception issue on our part, as we think of them as a specialist cleric (leftover from our 2e days I guess). Turn Undead is not a factor so far. We are doing an urban campaign, not dungeon delving, so we are trying to create an urban oriented druid type. The domain idea you had I like. The druid just seems weak; but we aren't high enough level to see the wildshape used. Not being able to cast spells while wildshaped seems like a major drawback. A couple other issues we have is that they can't use bows, yet they hunt for food, don't they? They live in the woods but can't hide, sneak or track: WTF?</p></blockquote><p></p>
[QUOTE="Iron_Chef, post: 1206760, member: 4530"] Not being able to spontaneously heal is a major problem, but perhaps that is a perception issue on our part, as we think of them as a specialist cleric (leftover from our 2e days I guess). Turn Undead is not a factor so far. We are doing an urban campaign, not dungeon delving, so we are trying to create an urban oriented druid type. The domain idea you had I like. The druid just seems weak; but we aren't high enough level to see the wildshape used. Not being able to cast spells while wildshaped seems like a major drawback. A couple other issues we have is that they can't use bows, yet they hunt for food, don't they? They live in the woods but can't hide, sneak or track: WTF? [/QUOTE]
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Alt. Druid: Anybody got a variant core class?
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