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Alt. Druid: Anybody got a variant core class?
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<blockquote data-quote="dvvega" data-source="post: 1206832" data-attributes="member: 524"><p>Iron_Chef ... calling the Druid weak is not really valid. I have been running a Return to the Temple of Elemental Evil campaign on and off for a fair while now.</p><p></p><p>The only ORIGINAL character left standing is the Druid. The many fighters and Wizards and Clerics that have come and gone are dead and buried. The druid lives on.</p><p></p><p>How can this be? Use of the Druid as a Druid and not as a substitute for the Cleric. He memorised some healing, but was more proactive, dishing out Barkskin spells to other players for AC boosts, using various spells that a lot of people overlook.</p><p></p><p>Of course I let him use Masters of the Wild. This book has to be one of the best class splatbooks around. Well written, clever, and focused wholly on Rangers, Druids and Barbarians in such a way as to make them all very attractive.</p><p></p><p>The best spells in that book are the Regeneration Ring spells. As a third level spell, the druid can help party members heal a minimum 15 hit points. Yes a cleric could do this in one 3rd level spell, however the Druid does it to 1 creature per 2 levels.</p><p></p><p>They can also use the Regenerate Wounds spells as well, granting fast healing to party members before or after combat.</p><p></p><p>Instead of the Druid being tied down to healing, they can cast the Regenerate Wounds spells before battle, then join the combat, not having to keep running back and forth healing everyone like so many clerics do.</p><p></p><p>He can even use his animal companion to deliver some of these boon spells for him. "Here take this barkskin and when combat starts run to the fighter and give it to him".</p><p></p><p>There are a lot of spells in the Masters of the Wild book that make the Druid better than he was.</p></blockquote><p></p>
[QUOTE="dvvega, post: 1206832, member: 524"] Iron_Chef ... calling the Druid weak is not really valid. I have been running a Return to the Temple of Elemental Evil campaign on and off for a fair while now. The only ORIGINAL character left standing is the Druid. The many fighters and Wizards and Clerics that have come and gone are dead and buried. The druid lives on. How can this be? Use of the Druid as a Druid and not as a substitute for the Cleric. He memorised some healing, but was more proactive, dishing out Barkskin spells to other players for AC boosts, using various spells that a lot of people overlook. Of course I let him use Masters of the Wild. This book has to be one of the best class splatbooks around. Well written, clever, and focused wholly on Rangers, Druids and Barbarians in such a way as to make them all very attractive. The best spells in that book are the Regeneration Ring spells. As a third level spell, the druid can help party members heal a minimum 15 hit points. Yes a cleric could do this in one 3rd level spell, however the Druid does it to 1 creature per 2 levels. They can also use the Regenerate Wounds spells as well, granting fast healing to party members before or after combat. Instead of the Druid being tied down to healing, they can cast the Regenerate Wounds spells before battle, then join the combat, not having to keep running back and forth healing everyone like so many clerics do. He can even use his animal companion to deliver some of these boon spells for him. "Here take this barkskin and when combat starts run to the fighter and give it to him". There are a lot of spells in the Masters of the Wild book that make the Druid better than he was. [/QUOTE]
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Alt. Druid: Anybody got a variant core class?
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