Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Alt. Druid: Anybody got a variant core class?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kobold Marine" data-source="post: 1209306" data-attributes="member: 14720"><p>Here's some stats for an urban druid concept I've been toying with. It is by no means done, and the spell listing still needs to be done. It was based off of the 3.0 druid, no idea what modifications it would need to bring it in line with the 3.5 classes. It was originally intended for a "modern" fantasy game, with both high levels of technology and magic.</p><p></p><p>The Urban Druid:</p><p></p><p>HD: d8</p><p>Skills: 4 points per level</p><p>Concentration, Craft, Diplomacy, Gather Information, Heal, Hide, Intuit Direction, Knowledge:urban or local, Listen, Move Silently, Profession, Scry, Spellcraft, Spot, Urban Lore</p><p></p><p>Saves: good fortitude and will</p><p>BAB: 3/4</p><p>Weapons and armor: same as the rogue</p><p></p><p>spellcasting: use druid progression from the phb</p><p></p><p>level: special abilities:</p><p>1 Urban Sense</p><p>2 Ignore Traffic</p><p>3 Fade into the Pavement, Uncanny Dodge(dex)</p><p>4</p><p>5</p><p>6 Uncanny Dodge(flank), City Scurry+10</p><p>7</p><p>8</p><p>9 toxin immunity</p><p>10</p><p>11 Uncanny Dodge(+1 vs traps)</p><p>12 City Scurry+20</p><p>13 1000 faces</p><p>14 Uncanny Dodge(+2 vs traps)</p><p>15 timeless body</p><p>16</p><p>17 Uncanny Dodge(+3 vs traps)</p><p>18 City Scurry+30</p><p>19</p><p>20 Uncanny Dodge(+4 vs traps)</p><p></p><p>Urban Sense: The druid has a vast array of knowledge and an uncanny supernatural sense of the city. He can tell roughly where the nearest subway should be, if that hotdog vendor is safe to eat from, and where the best place to hail a cab is.</p><p></p><p>Ignore Traffic: At 2nd level, the urban druid has learned how to effectively move through crowds. Due to his connection with the spirit of the city, people or vehicles part just enough to let him pass. The druid suffers no movement reductions due to crowds. Police blocks and people actively out to stop the druid are unaffected. This ability functions if the character is on foot or driving a vehicle.</p><p></p><p>Fade into the Pavement: +10 to Hide checks in an urban setting</p><p></p><p>Uncanny Dodge: as phb</p><p></p><p>City Scurry: +10 move in an urban environment. This bonus increases the listed amount as the druid advances in level.</p><p></p><p>Toxin Immunity: At 9th level, the urban druid becomes immune to the effects of the high levels of pollution he lives with on a daily basis. He is immune to poison gases and mineral-based, inorganic, or entirely artificial poisons. He is still vulnerable to most organic poisons however(ie snake venom). This doesn't render him immune to radiation poisoning either.</p><p></p><p>A Thousand Faces: Change self at will. Takes a standard action and is a spell-like ability.</p><p></p><p>Timeless body: as per phb</p><p></p><p></p><p>As for spells, the traditional druid gets spells relating to plants, animals, weather, and the elements. The urban druid should get spells relating to people, buildings, pollution, asphault, concrete, steel, glass, and possibly electricity or steam, depending on the tech level of the game.</p></blockquote><p></p>
[QUOTE="Kobold Marine, post: 1209306, member: 14720"] Here's some stats for an urban druid concept I've been toying with. It is by no means done, and the spell listing still needs to be done. It was based off of the 3.0 druid, no idea what modifications it would need to bring it in line with the 3.5 classes. It was originally intended for a "modern" fantasy game, with both high levels of technology and magic. The Urban Druid: HD: d8 Skills: 4 points per level Concentration, Craft, Diplomacy, Gather Information, Heal, Hide, Intuit Direction, Knowledge:urban or local, Listen, Move Silently, Profession, Scry, Spellcraft, Spot, Urban Lore Saves: good fortitude and will BAB: 3/4 Weapons and armor: same as the rogue spellcasting: use druid progression from the phb level: special abilities: 1 Urban Sense 2 Ignore Traffic 3 Fade into the Pavement, Uncanny Dodge(dex) 4 5 6 Uncanny Dodge(flank), City Scurry+10 7 8 9 toxin immunity 10 11 Uncanny Dodge(+1 vs traps) 12 City Scurry+20 13 1000 faces 14 Uncanny Dodge(+2 vs traps) 15 timeless body 16 17 Uncanny Dodge(+3 vs traps) 18 City Scurry+30 19 20 Uncanny Dodge(+4 vs traps) Urban Sense: The druid has a vast array of knowledge and an uncanny supernatural sense of the city. He can tell roughly where the nearest subway should be, if that hotdog vendor is safe to eat from, and where the best place to hail a cab is. Ignore Traffic: At 2nd level, the urban druid has learned how to effectively move through crowds. Due to his connection with the spirit of the city, people or vehicles part just enough to let him pass. The druid suffers no movement reductions due to crowds. Police blocks and people actively out to stop the druid are unaffected. This ability functions if the character is on foot or driving a vehicle. Fade into the Pavement: +10 to Hide checks in an urban setting Uncanny Dodge: as phb City Scurry: +10 move in an urban environment. This bonus increases the listed amount as the druid advances in level. Toxin Immunity: At 9th level, the urban druid becomes immune to the effects of the high levels of pollution he lives with on a daily basis. He is immune to poison gases and mineral-based, inorganic, or entirely artificial poisons. He is still vulnerable to most organic poisons however(ie snake venom). This doesn't render him immune to radiation poisoning either. A Thousand Faces: Change self at will. Takes a standard action and is a spell-like ability. Timeless body: as per phb As for spells, the traditional druid gets spells relating to plants, animals, weather, and the elements. The urban druid should get spells relating to people, buildings, pollution, asphault, concrete, steel, glass, and possibly electricity or steam, depending on the tech level of the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Alt. Druid: Anybody got a variant core class?
Top