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Alt Magic: Spell Chains
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<blockquote data-quote="Chacal" data-source="post: 1275937" data-attributes="member: 1349"><p>Interesting, but might require a lot of work and could be restricting , and not very easy to expand with new spells.</p><p></p><p>I'd use it only for new mysterious spells (read : homebrewed or from a resource the PCs don't know about <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p><p>It could also plant seeds for an adventure:</p><p>"There are 2 cool spells in this spellbook I've found, but the description of the more interesting one refers to another spell from the author's master. Now I must found out who's this guy."</p><p>This would be akin to the Exotic spells from UA.</p><p></p><p></p><p><strong>Variant</strong></p><p></p><p>A somehow easier variant could be prerequisites for spells using only</p><p>level, school, subtype, and maybe other things like range.</p><p></p><p>At least you're not forcing someone to take burning hands, but just to have another fire spell of level 1.</p><p></p><p>The more qualifiers (subtypes) you use for spells, the more flexible and sensible it could be. I'm quite a fan of spell subtypes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think this system could be used for creating thematics, or balancing a bit some spells.</p><p></p><p><strong>About the sorcerer</strong></p><p>I'm afraid that it would be harsh for a sorcerer. Since they have limited selection, I'd allow them to bypass one of the prerequisites, but not for named/exotic spells.</p><p></p><p></p><p>temporary end of my random thoughts...</p><p></p><p></p><p></p><p>Chacal</p></blockquote><p></p>
[QUOTE="Chacal, post: 1275937, member: 1349"] Interesting, but might require a lot of work and could be restricting , and not very easy to expand with new spells. I'd use it only for new mysterious spells (read : homebrewed or from a resource the PCs don't know about ;) ). It could also plant seeds for an adventure: "There are 2 cool spells in this spellbook I've found, but the description of the more interesting one refers to another spell from the author's master. Now I must found out who's this guy." This would be akin to the Exotic spells from UA. [b]Variant[/b] A somehow easier variant could be prerequisites for spells using only level, school, subtype, and maybe other things like range. At least you're not forcing someone to take burning hands, but just to have another fire spell of level 1. The more qualifiers (subtypes) you use for spells, the more flexible and sensible it could be. I'm quite a fan of spell subtypes :) I think this system could be used for creating thematics, or balancing a bit some spells. [b]About the sorcerer[/b] I'm afraid that it would be harsh for a sorcerer. Since they have limited selection, I'd allow them to bypass one of the prerequisites, but not for named/exotic spells. temporary end of my random thoughts... Chacal [/QUOTE]
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