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General Tabletop Discussion
*TTRPGs General
Alt multiclassing proposal
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<blockquote data-quote="Voadam" data-source="post: 4458555" data-attributes="member: 2209"><p><strong>Balance Uber Alles!</strong></p><p></p><p></p><p></p><p>I think multiclassing for most martial classes is fairly balanced. A Fighter X/Rogue Y is about equal in character power to a Fighter of X+Y level or a Rogue of X+Y level.</p><p></p><p>There are a few areas of standard 3.5 multiclassing that should be tweaked IMO though. There are odd math issues with the current set up.</p><p></p><p>Saves and BAB should be fractional advances based on levels of standard progression rates and not starting anew in the classes each time.</p><p></p><p>A Fighter X/Barbarian Y should be as tough (fortitude save) and have as much mental resistance (willpower save) as a straight classed fighter or barbarian of level X+Y, not more fortitude and less willpower. The multiclassed character should blend the characteristeristics of the two classes, not go more extreme in either strength or weakness than either of the component parts. A barbarian 20 should have the strongest base fortitude and weakest base will power of any 20th level character. Multiclassed characters should always maneuver between the extremes of the straight classed characters, not outside them.</p><p></p><p>Similarly a monk 1/rogue 1 should have the same BAB as a straight classed rogue or monk 2.</p><p></p><p>I also think that xp penalties for multiclassing should be removed entirely (as they are for favored classes, prestige classes and multiclassing within 2 levels difference). XP penalties make some characters lower level than others, disrupting power balance. Humans get enough benefits from the extra feat and skill points while the racial dabbling multiclass archetypes do not need to be mechanically coerced IMO.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4458555, member: 2209"] [b]Balance Uber Alles![/b] I think multiclassing for most martial classes is fairly balanced. A Fighter X/Rogue Y is about equal in character power to a Fighter of X+Y level or a Rogue of X+Y level. There are a few areas of standard 3.5 multiclassing that should be tweaked IMO though. There are odd math issues with the current set up. Saves and BAB should be fractional advances based on levels of standard progression rates and not starting anew in the classes each time. A Fighter X/Barbarian Y should be as tough (fortitude save) and have as much mental resistance (willpower save) as a straight classed fighter or barbarian of level X+Y, not more fortitude and less willpower. The multiclassed character should blend the characteristeristics of the two classes, not go more extreme in either strength or weakness than either of the component parts. A barbarian 20 should have the strongest base fortitude and weakest base will power of any 20th level character. Multiclassed characters should always maneuver between the extremes of the straight classed characters, not outside them. Similarly a monk 1/rogue 1 should have the same BAB as a straight classed rogue or monk 2. I also think that xp penalties for multiclassing should be removed entirely (as they are for favored classes, prestige classes and multiclassing within 2 levels difference). XP penalties make some characters lower level than others, disrupting power balance. Humans get enough benefits from the extra feat and skill points while the racial dabbling multiclass archetypes do not need to be mechanically coerced IMO. [/QUOTE]
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