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<blockquote data-quote="drowdude" data-source="post: 144925" data-attributes="member: 890"><p>I am sure Kaptain Kantrip can help you out here (just look for that thread he kept pimpin' out a while back <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ).</p><p></p><p></p><p>Seriously though, his version was kewl, a bit overpowered, but kewl nonetheless.</p><p></p><p></p><p>For what it's worth, paladins IMC are modified as follows... (heheh, actually, my version is prolly a bit overpowered as well, but it has been fun in playtest so far <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>·Paladins: </p><p>Add Battle (see Rokugan by AEG), Intimidate, Knowledge (Nobility & Royalty) + (War), & Sense Motive to the class skill list;</p><p> </p><p>Paladins may use their Lay on Hands ability to infuse a melee weapon with positive energy (thus inflicting damage to opponents vulnerable to such energy); [ this would prolly be better as Divine Feat in most campaigns, but it has worked well so far as a class feature IMC, YMMV <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ]</p><p></p><p>at 3rd level+ recipients of the paladin’s Lay on Hands ability who are healed of at least 6 points of damage are also treated as if affected by a Remove Disease spell cast as a cleric of the paladin’s class level; [the actual amount of points required here is currently being playtested]</p><p></p><p>On the level progression chart, trade out the additional uses of Remove Disease for additional uses of the Smite ability each day;</p><p>[I am considering allowing them to choos from a list of certain feats instead... such as: Any Divine Feat; Extra Turning; Extra Smiting; etc...]</p><p> </p><p>Paladins gain spells per day according to the revised ranger chart.</p><p>[Look for my Ranger Variant thread for the spell progression if interested].</p><p></p><p></p><p>Hope that is helpful at all.</p></blockquote><p></p>
[QUOTE="drowdude, post: 144925, member: 890"] I am sure Kaptain Kantrip can help you out here (just look for that thread he kept pimpin' out a while back ;) :p ). Seriously though, his version was kewl, a bit overpowered, but kewl nonetheless. For what it's worth, paladins IMC are modified as follows... (heheh, actually, my version is prolly a bit overpowered as well, but it has been fun in playtest so far ;) ) ·Paladins: Add Battle (see Rokugan by AEG), Intimidate, Knowledge (Nobility & Royalty) + (War), & Sense Motive to the class skill list; Paladins may use their Lay on Hands ability to infuse a melee weapon with positive energy (thus inflicting damage to opponents vulnerable to such energy); [ this would prolly be better as Divine Feat in most campaigns, but it has worked well so far as a class feature IMC, YMMV :) ] at 3rd level+ recipients of the paladin’s Lay on Hands ability who are healed of at least 6 points of damage are also treated as if affected by a Remove Disease spell cast as a cleric of the paladin’s class level; [the actual amount of points required here is currently being playtested] On the level progression chart, trade out the additional uses of Remove Disease for additional uses of the Smite ability each day; [I am considering allowing them to choos from a list of certain feats instead... such as: Any Divine Feat; Extra Turning; Extra Smiting; etc...] Paladins gain spells per day according to the revised ranger chart. [Look for my Ranger Variant thread for the spell progression if interested]. Hope that is helpful at all. [/QUOTE]
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