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The Society of 3.5 Revisionists
Alt rogue: Paths?
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<blockquote data-quote="Kerrick" data-source="post: 4530905" data-attributes="member: 4722"><p>The rogue is about the only class that didn't receive any major changes. I tweaked trapfinding to make give them a bonus equal to half their level to finding traps (anyone can find a trap of any Search DC), and they get 6 + Int skill points instead of 8 (bards get 8 instead of 6, making them - rightly so - the skill-whores), but I didn't do anything with the abilities they get, since I figure it was good enough.</p><p></p><p>But recently, I've started to think: why not give rogues paths too? Granted, with all the skills they get, they can cover a lot of archetypes, but giving them a few extra perks would go over well too. I was thinking (off the top of my head):</p><p></p><p>The Ghost (expert at infiltration, disguise, remaining unseen, burgling, etc. - this path leads well into Assassin);</p><p></p><p>The Swashbuckler (kind of - it's not like the PrC, but they get some lesser abilities that lead into it);</p><p></p><p>The Acrobat (obviously, someone who's good at climbing, acrobatics, and avoiding things - a path that leads to the Shadowdancer).</p><p></p><p>I'm not doing the Performer - I've actually removed Perform from the rogue class list, because that seems more the purview of the bard (who also gets Ride as a class skill). Thug/Enforcer <em>could</em> be a path, but I think it's better modeled by a fighter/rogue with a decent Strength. </p><p></p><p>What do you guys think? Is having paths that lead into/tie into roguish PrCs a good idea? I mean, I know the goal is to encourage PCs to stay in their class and NOT PrC at the first opportunity, but I think in this case, it fits - the PrCs are logical extensions of the paths, more focused. As with other classes, a rogue can pick and choose from his paths - he can take a couple levels of Acrobat, a level of Swashbuckler, and then become a Shadowdancer with some combat ability, or an especially mobile Duelist.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4530905, member: 4722"] The rogue is about the only class that didn't receive any major changes. I tweaked trapfinding to make give them a bonus equal to half their level to finding traps (anyone can find a trap of any Search DC), and they get 6 + Int skill points instead of 8 (bards get 8 instead of 6, making them - rightly so - the skill-whores), but I didn't do anything with the abilities they get, since I figure it was good enough. But recently, I've started to think: why not give rogues paths too? Granted, with all the skills they get, they can cover a lot of archetypes, but giving them a few extra perks would go over well too. I was thinking (off the top of my head): The Ghost (expert at infiltration, disguise, remaining unseen, burgling, etc. - this path leads well into Assassin); The Swashbuckler (kind of - it's not like the PrC, but they get some lesser abilities that lead into it); The Acrobat (obviously, someone who's good at climbing, acrobatics, and avoiding things - a path that leads to the Shadowdancer). I'm not doing the Performer - I've actually removed Perform from the rogue class list, because that seems more the purview of the bard (who also gets Ride as a class skill). Thug/Enforcer [i]could[/i] be a path, but I think it's better modeled by a fighter/rogue with a decent Strength. What do you guys think? Is having paths that lead into/tie into roguish PrCs a good idea? I mean, I know the goal is to encourage PCs to stay in their class and NOT PrC at the first opportunity, but I think in this case, it fits - the PrCs are logical extensions of the paths, more focused. As with other classes, a rogue can pick and choose from his paths - he can take a couple levels of Acrobat, a level of Swashbuckler, and then become a Shadowdancer with some combat ability, or an especially mobile Duelist. [/QUOTE]
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