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The Society of 3.5 Revisionists
Alt rogue: Paths?
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<blockquote data-quote="Kerrick" data-source="post: 4531277" data-attributes="member: 4722"><p>Yeah, it's a vague idea. I thought it'd be kind of cool - rogues already get a bunch of abilities that can be split out into the paths - but after further thought, you might be right. Not only would I have to compensate them with additional abilities to make up for what gets pulled from the general list to go into paths, but the three roguish PrCs already have most of the abilities (Want to be a ghost? Play an Assassin or SD. Want to dance around with a sword and utter witty repartee? Be a Duelist. Etc.).</p><p></p><p></p><p>An acrobat's abilities are useful anywhere, really, provided the DM gives the player an opportunity to use them. Imagine having to reach a door/button/treasure chest accessible across a narrow beam, or on the other side of a chasm across which the party had to fire/throw a grappling hook. Not to mention acrobats are among the climbers, contortionists, and tumblers in the party - a hallway full of traps that must be dodged, a 30-foot statue with gems for eyes... the list goes on. Obviously, you shouldn't do this ALL the time, but every once in awhile shift the focus to one player to make him/her feel special and necessary.</p><p></p><p></p><p>Eh. I wanted to split the rogue and bard a little. Rogues are more con artists, while bards are true performers. A rogue would use Bluff, or he could just take Perform as a cross-class skill (he just doesn't get the +3 bonus).</p><p></p><p></p><p>I don't know if you've seen my reworked SD, but it's heavily based around evasion and acrobatics.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4531277, member: 4722"] Yeah, it's a vague idea. I thought it'd be kind of cool - rogues already get a bunch of abilities that can be split out into the paths - but after further thought, you might be right. Not only would I have to compensate them with additional abilities to make up for what gets pulled from the general list to go into paths, but the three roguish PrCs already have most of the abilities (Want to be a ghost? Play an Assassin or SD. Want to dance around with a sword and utter witty repartee? Be a Duelist. Etc.). An acrobat's abilities are useful anywhere, really, provided the DM gives the player an opportunity to use them. Imagine having to reach a door/button/treasure chest accessible across a narrow beam, or on the other side of a chasm across which the party had to fire/throw a grappling hook. Not to mention acrobats are among the climbers, contortionists, and tumblers in the party - a hallway full of traps that must be dodged, a 30-foot statue with gems for eyes... the list goes on. Obviously, you shouldn't do this ALL the time, but every once in awhile shift the focus to one player to make him/her feel special and necessary. Eh. I wanted to split the rogue and bard a little. Rogues are more con artists, while bards are true performers. A rogue would use Bluff, or he could just take Perform as a cross-class skill (he just doesn't get the +3 bonus). I don't know if you've seen my reworked SD, but it's heavily based around evasion and acrobatics. [/QUOTE]
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