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General Tabletop Discussion
*Pathfinder & Starfinder
alt.Sorcerer... drastic
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<blockquote data-quote="seasong" data-source="post: 851235" data-attributes="member: 5137"><p>willpax: Most of the spellsword classes I'm familiar with blend magic into melee combat; this class is designed more to be hardy in combat (light armor, hit points), but not really designed to dish it out with a weapon. Still, a ftr/sor combination would probably do decently well in combat if he focused on buffing and melee spells.</p><p></p><p>As for balancing against variant classes... I'm not sure there's much benefit for the extra work there, especially since I would first have to make sure the variant class was balanced against the core rules <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. That's a never ending battle, it seems to me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Side note: The best advantage this sorcerer has <em>as an adventerer</em> is the ability to fulfill specific niche roles a party lacks - for example, if you're missing a cleric, a sorcerer with one or two <em>cure</em> spells is a godsend; if you have a wizard who wants to focus on divinations and teleports and whatnot, a sorcerer with fireball is similarly well loved. And at higher levels, the sorcerer can fulfill more than a few of these small, niche roles, freeing up the other spell casters in the party to go after broader goals.</p><p></p><p>In wartime, of course, the sorcerer is the spell caster of choice for front line damage <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="seasong, post: 851235, member: 5137"] willpax: Most of the spellsword classes I'm familiar with blend magic into melee combat; this class is designed more to be hardy in combat (light armor, hit points), but not really designed to dish it out with a weapon. Still, a ftr/sor combination would probably do decently well in combat if he focused on buffing and melee spells. As for balancing against variant classes... I'm not sure there's much benefit for the extra work there, especially since I would first have to make sure the variant class was balanced against the core rules :). That's a never ending battle, it seems to me :). Side note: The best advantage this sorcerer has [i]as an adventerer[/i] is the ability to fulfill specific niche roles a party lacks - for example, if you're missing a cleric, a sorcerer with one or two [i]cure[/i] spells is a godsend; if you have a wizard who wants to focus on divinations and teleports and whatnot, a sorcerer with fireball is similarly well loved. And at higher levels, the sorcerer can fulfill more than a few of these small, niche roles, freeing up the other spell casters in the party to go after broader goals. In wartime, of course, the sorcerer is the spell caster of choice for front line damage :D [/QUOTE]
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