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*Pathfinder & Starfinder
alt.Sorcerer... drastic
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<blockquote data-quote="seasong" data-source="post: 855356" data-attributes="member: 5137"><p>I'd really prefer to avoid non-open content. The Sculpt Self also sounds like something that could be left to normal feat-taking - it doesn't need to be built into the class, unless a GM decides that it's good for their world.</p><p></p><p>Alternate voice powers: I think these will generally be better off as normal metamagic feats; the maximize makes a nice bonus, but too many and the sorcerer starts looking like a swiss army knife, which is the wizard's role <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Regarding <em>silence</em>: Can't believe I didn't think <em>that</em> through. <em>Silence</em> is already too powerful, no need to make it the standard tactic against sorcerers. Here's a feat sorcerers can take, based loosely on your idea for a voice power:</p><p></p><p><strong>Persistent Word (Metamagic)</strong></p><p>Benefit: A persistent word spell's verbal component works despite magical <em>silence</em>, allowing the caster to cast the spell in a <em>silence</em> area. A persistent word spell uses up a spell slot one level higher than the spell's actual level.</p><p>Special: Persistent word is only available to sorcerers (just like <em>spell mastery</em> for wizards).</p><p></p><p>Note that this is not automatically gained - the sorcerer must expend an ordinary character level feat to get it, and it works just like <em>silent spell</em> except that it isn't stealthy. This also suffers from the usuall full round casting - a sorcerer has to work to cast in a <em>silence</em> area, but they can still do it.</p><p></p><p>And woe betide the person who was relying on <em>silence</em> to completely stop the sorcerer <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />.</p></blockquote><p></p>
[QUOTE="seasong, post: 855356, member: 5137"] I'd really prefer to avoid non-open content. The Sculpt Self also sounds like something that could be left to normal feat-taking - it doesn't need to be built into the class, unless a GM decides that it's good for their world. Alternate voice powers: I think these will generally be better off as normal metamagic feats; the maximize makes a nice bonus, but too many and the sorcerer starts looking like a swiss army knife, which is the wizard's role :). Regarding [i]silence[/i]: Can't believe I didn't think [i]that[/i] through. [i]Silence[/i] is already too powerful, no need to make it the standard tactic against sorcerers. Here's a feat sorcerers can take, based loosely on your idea for a voice power: [b]Persistent Word (Metamagic)[/b] Benefit: A persistent word spell's verbal component works despite magical [i]silence[/i], allowing the caster to cast the spell in a [i]silence[/i] area. A persistent word spell uses up a spell slot one level higher than the spell's actual level. Special: Persistent word is only available to sorcerers (just like [i]spell mastery[/i] for wizards). Note that this is not automatically gained - the sorcerer must expend an ordinary character level feat to get it, and it works just like [i]silent spell[/i] except that it isn't stealthy. This also suffers from the usuall full round casting - a sorcerer has to work to cast in a [i]silence[/i] area, but they can still do it. And woe betide the person who was relying on [i]silence[/i] to completely stop the sorcerer :D. [/QUOTE]
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