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*Pathfinder & Starfinder
alt.Sorcerer... drastic
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<blockquote data-quote="Cheiromancer" data-source="post: 862660" data-attributes="member: 141"><p>I think I would tone this alt.sorcerer back a bit. </p><p></p><p>First, I think it is a bit too strong at low levels. Maybe the initial spells have to be at least 4 cantrips and no more than 2 first level spells. Then make it so the 2 new spells per character level thereafter can't both be of the same level. This way, when a sorcerer gets a new spell-caster level he gets only one new spell. Sorcerers should have to agonize about their spell choices.</p><p></p><p>Put back arcane spell failure; it goes away automatically when the automatic still spell feature kicks in.</p><p></p><p>I think the Wizard and Druid lists are more than sufficient to give the sorcerer a distinctive flavor; I wouldn't give the sorcerer the Cleric's list as well.</p><p></p><p>In fact, I might make the specialization rules more stringent to make each sorcerer more distinctive. How about one school as the "dominant" school (at least 1/2 of all new spells learned have to be Universal or from the dominant school), and two "minor" schools (cast at -1 caster level). If the dominant school is one of the big three (Evocation, Transmutation and Conjuration), then the other members of the big three count double when chosen as a minor school. Spells from other schools can't be learned at all.</p><p></p><p>Examples (dominant school in CAPITAL letters):</p><p></p><p>CONJURATION, evocation (counts double because conjuration is one of the big three)</p><p>TRANSMUTATION, conjuration (ditto)</p><p>ABJURATION, transmutation, evocation</p><p>NECROMANCY, illusion, divination</p><p>DIVINATION, transmutation, enchantment</p><p></p><p>etc..</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 862660, member: 141"] I think I would tone this alt.sorcerer back a bit. First, I think it is a bit too strong at low levels. Maybe the initial spells have to be at least 4 cantrips and no more than 2 first level spells. Then make it so the 2 new spells per character level thereafter can't both be of the same level. This way, when a sorcerer gets a new spell-caster level he gets only one new spell. Sorcerers should have to agonize about their spell choices. Put back arcane spell failure; it goes away automatically when the automatic still spell feature kicks in. I think the Wizard and Druid lists are more than sufficient to give the sorcerer a distinctive flavor; I wouldn't give the sorcerer the Cleric's list as well. In fact, I might make the specialization rules more stringent to make each sorcerer more distinctive. How about one school as the "dominant" school (at least 1/2 of all new spells learned have to be Universal or from the dominant school), and two "minor" schools (cast at -1 caster level). If the dominant school is one of the big three (Evocation, Transmutation and Conjuration), then the other members of the big three count double when chosen as a minor school. Spells from other schools can't be learned at all. Examples (dominant school in CAPITAL letters): CONJURATION, evocation (counts double because conjuration is one of the big three) TRANSMUTATION, conjuration (ditto) ABJURATION, transmutation, evocation NECROMANCY, illusion, divination DIVINATION, transmutation, enchantment etc.. [/QUOTE]
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