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*Pathfinder & Starfinder
alt.Sorcerer... drastic
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<blockquote data-quote="seasong" data-source="post: 862699" data-attributes="member: 5137"><p>As is, the initial spells that aren't cantrips will all have to be from the same school. And in my Theralis campaign, which allows even more freedom for picking spells, the players picked a fair number of cantrips. The favored number for the first level seemed to be a minimum of 3 cantrips. Usually <em>prestidigitation</em>, <em>ray of frost</em> and <em>cure minor wounds</em> for the 0-level spells, with one or two others by flavor for the mage.</p><p></p><p>I realize that my experience may be unique in that regard, but I personally consider the cantrips a solid part of a well rounded mage's arsenal.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'll think about this one, but currently I like the idea of starting with 2 spells from the same school, and then expanding out into two other spells.The ability to wear armor is one of the differentiating factors of this sorcerer. Whether it's balanced or not is up for discussion, of course <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.They're pretty stringent, already <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Unless the player picks lower level spells consistently, roughly half of all known spells will be in the same school. That's distinctive - no reason to make ALL known spells be of the same school.</p></blockquote><p></p>
[QUOTE="seasong, post: 862699, member: 5137"] As is, the initial spells that aren't cantrips will all have to be from the same school. And in my Theralis campaign, which allows even more freedom for picking spells, the players picked a fair number of cantrips. The favored number for the first level seemed to be a minimum of 3 cantrips. Usually [i]prestidigitation[/i], [i]ray of frost[/i] and [i]cure minor wounds[/i] for the 0-level spells, with one or two others by flavor for the mage. I realize that my experience may be unique in that regard, but I personally consider the cantrips a solid part of a well rounded mage's arsenal.:) I'll think about this one, but currently I like the idea of starting with 2 spells from the same school, and then expanding out into two other spells.The ability to wear armor is one of the differentiating factors of this sorcerer. Whether it's balanced or not is up for discussion, of course ;).They're pretty stringent, already :). Unless the player picks lower level spells consistently, roughly half of all known spells will be in the same school. That's distinctive - no reason to make ALL known spells be of the same school. [/QUOTE]
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