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<blockquote data-quote="Technik4" data-source="post: 406130" data-attributes="member: 7211"><p>Actually I planned on giving evil sorcerors an edge as dark sorceros, but not require that dark sorceros be evil, nor even non-good. I don't feel that necromancy is inherently evil either, however, I do think that the energies of death are more easily wielded by the wicked.</p><p></p><p>Dark Sorceror - Considered to be Specialized in Illusion and Necromancy for purposes of feats, prestige classes, etc.</p><p></p><p>Benefits: The dark sorceror always has hide and move silently as class skills. She may cast a spell as a distraction, allowing a hide check at -10. The dark sorceror may cast spells with the [darkness], [evil], or [shadow] descriptors at +1 caster level. Finally the dark sorceror may add any metamagic feat which affects non-numerical values as a free action to illusions or necromancies, the maximum number on 1 spell is equal to her charisma modifer.</p><p></p><p>The dark sorceror is banned from the Abjuration and Divination schools. Additionally she must always learn one necromancy and one illusion first, for any given spell level.</p><p></p><p></p><p>Summoner - Considered to be Specialized in Conjuration and Divination for purposes of feats, prestige classes, etc.</p><p></p><p>Benefits: The summoner more closely borders on the divine than any other spellcaster, any divine spellcasting levels stack caster levels if the spell appears on both lists. All the summoning durations are doubled (before metamagics), and the summoner may choose to take Animal Friendship as a feat (It also appears on their spell list). As a free action the summoner may metamagic any conjuration or divination, the maximum # being their charisma modifier. Finally on their spell list is a variant of the "Cure Wounds" spells, they only affect summoned creatures, including creatures summoned from items.</p><p></p><p>The summoner is banned from necromancy and evocation. Additionally, they may never have more spells of differing schools than of either divination or conjuration (IE- if you have 1 div, 1 ocnj, you may take 1 trans, 1 illus, 1 ench - but you may not take 2 of a non-conj non-div school until you have 2 of each of those schools).</p><p></p><p>Gotta run to work, thanks for the help Emongnome.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 406130, member: 7211"] Actually I planned on giving evil sorcerors an edge as dark sorceros, but not require that dark sorceros be evil, nor even non-good. I don't feel that necromancy is inherently evil either, however, I do think that the energies of death are more easily wielded by the wicked. Dark Sorceror - Considered to be Specialized in Illusion and Necromancy for purposes of feats, prestige classes, etc. Benefits: The dark sorceror always has hide and move silently as class skills. She may cast a spell as a distraction, allowing a hide check at -10. The dark sorceror may cast spells with the [darkness], [evil], or [shadow] descriptors at +1 caster level. Finally the dark sorceror may add any metamagic feat which affects non-numerical values as a free action to illusions or necromancies, the maximum number on 1 spell is equal to her charisma modifer. The dark sorceror is banned from the Abjuration and Divination schools. Additionally she must always learn one necromancy and one illusion first, for any given spell level. Summoner - Considered to be Specialized in Conjuration and Divination for purposes of feats, prestige classes, etc. Benefits: The summoner more closely borders on the divine than any other spellcaster, any divine spellcasting levels stack caster levels if the spell appears on both lists. All the summoning durations are doubled (before metamagics), and the summoner may choose to take Animal Friendship as a feat (It also appears on their spell list). As a free action the summoner may metamagic any conjuration or divination, the maximum # being their charisma modifier. Finally on their spell list is a variant of the "Cure Wounds" spells, they only affect summoned creatures, including creatures summoned from items. The summoner is banned from necromancy and evocation. Additionally, they may never have more spells of differing schools than of either divination or conjuration (IE- if you have 1 div, 1 ocnj, you may take 1 trans, 1 illus, 1 ench - but you may not take 2 of a non-conj non-div school until you have 2 of each of those schools). Gotta run to work, thanks for the help Emongnome. Technik [/QUOTE]
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