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<blockquote data-quote="Gez" data-source="post: 531141" data-attributes="member: 1328"><p>Well, I do play a sorcerer. In fact, we have a campaign where everyone play a sorcerer (except one, who's got a bard...).</p><p></p><p>We done it for flavor. The blood of the dragon, ancient noble family, ancestral inner power to awaken, all that stuff.</p><p></p><p>Mine is an aristocrat/sorcerer. As the characters are oriental in flavor (the bard is actually using a single class to represent a multiclassed sorcerer/entairtainer), we are also allowed to pick the known spells from the Wu-Jen list.</p><p></p><p>The dilemna is at spell selection. Usually, I have several weak spells that fit the theme of the sorcerer (for example, and from OA, at first level, Fiery Eyes, Scales of the Lizard*), and some spells that are actually useful (Magic Missile, Mage Armor). Since we've yet to end a combat without being all in the negative, except for this day's lucky guy who would still be standing with 1 or 2 hp left and trying to succeed at Heal check to stabilize the others, I've a tendancy to stray from the "flavor spells" in order to get the "survival spells". And I find it sad. That's why I would give an additional spell at each level, in order to allow a sorcerer to get these flavor spells without being too much penalized when the flavor spells are weak (and they often are).</p><p></p><p>(*Utterly junk before errata, still weak after.)</p><p></p><p></p><p></p><p>Note that I don't play with my version of the sorcerer, by the way. Although we do have the +2 skill points (and +2 skills of choice, submit to DM's approval) and the eschew materials and focus things.</p></blockquote><p></p>
[QUOTE="Gez, post: 531141, member: 1328"] Well, I do play a sorcerer. In fact, we have a campaign where everyone play a sorcerer (except one, who's got a bard...). We done it for flavor. The blood of the dragon, ancient noble family, ancestral inner power to awaken, all that stuff. Mine is an aristocrat/sorcerer. As the characters are oriental in flavor (the bard is actually using a single class to represent a multiclassed sorcerer/entairtainer), we are also allowed to pick the known spells from the Wu-Jen list. The dilemna is at spell selection. Usually, I have several weak spells that fit the theme of the sorcerer (for example, and from OA, at first level, Fiery Eyes, Scales of the Lizard*), and some spells that are actually useful (Magic Missile, Mage Armor). Since we've yet to end a combat without being all in the negative, except for this day's lucky guy who would still be standing with 1 or 2 hp left and trying to succeed at Heal check to stabilize the others, I've a tendancy to stray from the "flavor spells" in order to get the "survival spells". And I find it sad. That's why I would give an additional spell at each level, in order to allow a sorcerer to get these flavor spells without being too much penalized when the flavor spells are weak (and they often are). (*Utterly junk before errata, still weak after.) Note that I don't play with my version of the sorcerer, by the way. Although we do have the +2 skill points (and +2 skills of choice, submit to DM's approval) and the eschew materials and focus things. [/QUOTE]
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