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Alt. Spell-learning rules (some math involved)
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3166522" data-attributes="member: 19675"><p>First- thanks all for responding!</p><p></p><p>1) One thing I forgot in the original post- a roll of 20 is, as per the normal rules, a success, so it would still be possible to learn a spell- even a tough one- 5% of the time. <em>Edited into original post</em></p><p></p><p>2) Yes, " if the check is successful, he cannot learn that spell " was a typo, and once I finish this post, I'll correct it- thanks! <em>Corrected in original post</em></p><p></p><p>3) For some reason, I can't read that coded text...but yes, as Jack Smith pointed out, it means "per" rather than "divided by."</p><p></p><p>4) Unless a PC is trying to learn a spell not normally on their list, this mechanic applies only to the "learned" spellcasters, since only they are affected by the collapse of civilization by not having access to tomes or teaching schools from which to learn spells.</p><p></p><p>OTOH, those who aren't learned spellcasters won't be learning as many of the metamagic-inherent spells.</p><p></p><p>5)</p><p></p><p></p><p>Why would I want to make the spells easier to learn? You do realize that the +3d4 modifier only applies to Specialist types trying to learn Opposition-school spells, or limited casters trying to learn spells from beyond their class list (like a Bard trying to learn Fireball).</p><p></p><p>OTOH, perhaps dropping the /per level aspect is advised...</p><p></p><p>6)</p><p></p><p></p><p>However, a maxed out mage should have enough spellcraft (23 ranks) and Int modifiers (+4 to +6 or so) to make a roll of 42 achievable.</p><p></p><p>OTOH, a non-PHB 9th level spell would be spell would be a 15+6*9=69...</p><p></p><p>Perhaps those mods for PHB spells should drop to 2/level, and to 3/level for non-PHB spells?</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3166522, member: 19675"] First- thanks all for responding! 1) One thing I forgot in the original post- a roll of 20 is, as per the normal rules, a success, so it would still be possible to learn a spell- even a tough one- 5% of the time. [i]Edited into original post[/i] 2) Yes, " if the check is successful, he cannot learn that spell " was a typo, and once I finish this post, I'll correct it- thanks! [i]Corrected in original post[/i] 3) For some reason, I can't read that coded text...but yes, as Jack Smith pointed out, it means "per" rather than "divided by." 4) Unless a PC is trying to learn a spell not normally on their list, this mechanic applies only to the "learned" spellcasters, since only they are affected by the collapse of civilization by not having access to tomes or teaching schools from which to learn spells. OTOH, those who aren't learned spellcasters won't be learning as many of the metamagic-inherent spells. 5) Why would I want to make the spells easier to learn? You do realize that the +3d4 modifier only applies to Specialist types trying to learn Opposition-school spells, or limited casters trying to learn spells from beyond their class list (like a Bard trying to learn Fireball). OTOH, perhaps dropping the /per level aspect is advised... 6) However, a maxed out mage should have enough spellcraft (23 ranks) and Int modifiers (+4 to +6 or so) to make a roll of 42 achievable. OTOH, a non-PHB 9th level spell would be spell would be a 15+6*9=69... Perhaps those mods for PHB spells should drop to 2/level, and to 3/level for non-PHB spells? [/QUOTE]
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