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The Society of 3.5 Revisionists
Alt systems (Forked Thread: Revised wizard)
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<blockquote data-quote="Kerrick" data-source="post: 4522320" data-attributes="member: 4722"><p>Forked from: <a href="http://www.enworld.org/forum/showpost.php?postid=4522069" target="_blank"> Revised wizard </a></p><p></p><p></p><p>We were getting a bit off-topic, so I decided to fork this part of your post to a new thread. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Interesting. I kept the # + Int, but I boosted the minimum to 4 + Int, so everyone gets a fair number of skill points. Course, I also got rid of cross-class skills, a la Pathfinder. </p><p></p><p></p><p>That's a bit odd. I couldn't see someone using Dex with a Strength-based weapon like a mace or greatsword.</p><p></p><p></p><p>I was batting that idea around myself. I changed paladins' casting stat to Cha, but decided to keep Wisdom for Will saves - if you swap them, then Wisdom becomes the dump stat, because only clerics/druids (and rangers/paladins, to a lesser degree need it; it modifies the same number of skills as Charisma (albeit more widely-used ones), so it's really a wash.</p><p></p><p></p><p>I added Cha bonus to hit points for undead.</p><p></p><p></p><p>Did you see the link I posted for ASF? I do a very similar system, complete with the Armored Caster feats.</p><p></p><p></p><p>Got something like that too.</p><p></p><p></p><p>I use a mix of the two - I kept DR /magic, but each plus of the weapon bypasses 5 points of DR. So, a +2 weapon vs. 15/magic would bypass 10 points of it. I also borrowed a bit from Monte Cook's alt DR system; each plus of the weapon can bypass a minimum effect (material, alignment, etc.)</p><p></p><p></p><p>You should really check out Project Phoenix. We're using a lot of the same rules, and I think it's something that you and your players would like. I could use playtesters, and your advice was invaluable when I was doing the monk.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4522320, member: 4722"] Forked from: [url=http://www.enworld.org/forum/showpost.php?postid=4522069] Revised wizard [/url] We were getting a bit off-topic, so I decided to fork this part of your post to a new thread. :) Interesting. I kept the # + Int, but I boosted the minimum to 4 + Int, so everyone gets a fair number of skill points. Course, I also got rid of cross-class skills, a la Pathfinder. That's a bit odd. I couldn't see someone using Dex with a Strength-based weapon like a mace or greatsword. I was batting that idea around myself. I changed paladins' casting stat to Cha, but decided to keep Wisdom for Will saves - if you swap them, then Wisdom becomes the dump stat, because only clerics/druids (and rangers/paladins, to a lesser degree need it; it modifies the same number of skills as Charisma (albeit more widely-used ones), so it's really a wash. I added Cha bonus to hit points for undead. Did you see the link I posted for ASF? I do a very similar system, complete with the Armored Caster feats. Got something like that too. I use a mix of the two - I kept DR /magic, but each plus of the weapon bypasses 5 points of DR. So, a +2 weapon vs. 15/magic would bypass 10 points of it. I also borrowed a bit from Monte Cook's alt DR system; each plus of the weapon can bypass a minimum effect (material, alignment, etc.) You should really check out Project Phoenix. We're using a lot of the same rules, and I think it's something that you and your players would like. I could use playtesters, and your advice was invaluable when I was doing the monk. [/QUOTE]
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