Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
The Society of 3.5 Revisionists
Alt systems (Forked Thread: Revised wizard)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sylrae" data-source="post: 4524205" data-attributes="member: 48520"><p>The Dex to hit is because you dont really aim with strength. for things like a greatsword i was open to maybe doing it, but thats why the feat is there. dex made more sense as the default.</p><p></p><p>and yeah, swapping cha for will saves would make wis a dump stat, thats why I use wis for skills now and draw emphasis away from the class for the skills. I'm trying to make the stats as non-dumpy as possible. lol, it often results in a few less skill points over all though so maybe a +2 in general would be good.</p><p></p><p>cha to undead could be a good idea for hp. </p><p></p><p>i was contemplating adding caster stat to all spell damage since they kindof get the short end of the stick because of the 20-28 extra hit points everyone/everything has. (I often give the monsters less hitpoints if theres a big group of them, to speed up combat.)</p><p></p><p>I look at your site once in a while Kerrick. you have some good stuff on there. Your rule Ideas are quite similar to mine. not exactly the same, but similar. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>to Hawken, the reason for the adding of all other HD to caster level (not just spell power, but also spells known & spells per day, to a 50% degree) is because if you don't, the exponential progression of spellcasters kills you and makes multiclassing something you want to avoid at all costs. Thats why nobody ever plays a monster caster with hd. your casting is absolutely useless. This way the power scales a bit closer to how it would if you didnt multiclass.</p><p></p><p>cause via standard, a wiz3fighter5 isn't as good as a fighter 8, or a wiz8. its more like a fighter 6, because by that level, the 3rd level wizard stuff isnt nearly as useful. the gap only gets bigger as you go up in level.</p><p></p><p>a wiz3clr3drd3 should be about as good as a wiz9, clr9, or drd9. but it shouldnt be as good as a wiz9clr9drd9. so this multiclass rule would make the character cast spells from all 3 classes as if level 6. because of exponential spell power growth thats pretty close to what we want.</p><p></p><p>With some work it could probably be slightly refined, but it would be hard to figure out the exact fraction necessary to make the character be worth his salt.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 4524205, member: 48520"] The Dex to hit is because you dont really aim with strength. for things like a greatsword i was open to maybe doing it, but thats why the feat is there. dex made more sense as the default. and yeah, swapping cha for will saves would make wis a dump stat, thats why I use wis for skills now and draw emphasis away from the class for the skills. I'm trying to make the stats as non-dumpy as possible. lol, it often results in a few less skill points over all though so maybe a +2 in general would be good. cha to undead could be a good idea for hp. i was contemplating adding caster stat to all spell damage since they kindof get the short end of the stick because of the 20-28 extra hit points everyone/everything has. (I often give the monsters less hitpoints if theres a big group of them, to speed up combat.) I look at your site once in a while Kerrick. you have some good stuff on there. Your rule Ideas are quite similar to mine. not exactly the same, but similar. :P to Hawken, the reason for the adding of all other HD to caster level (not just spell power, but also spells known & spells per day, to a 50% degree) is because if you don't, the exponential progression of spellcasters kills you and makes multiclassing something you want to avoid at all costs. Thats why nobody ever plays a monster caster with hd. your casting is absolutely useless. This way the power scales a bit closer to how it would if you didnt multiclass. cause via standard, a wiz3fighter5 isn't as good as a fighter 8, or a wiz8. its more like a fighter 6, because by that level, the 3rd level wizard stuff isnt nearly as useful. the gap only gets bigger as you go up in level. a wiz3clr3drd3 should be about as good as a wiz9, clr9, or drd9. but it shouldnt be as good as a wiz9clr9drd9. so this multiclass rule would make the character cast spells from all 3 classes as if level 6. because of exponential spell power growth thats pretty close to what we want. With some work it could probably be slightly refined, but it would be hard to figure out the exact fraction necessary to make the character be worth his salt. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
The Society of 3.5 Revisionists
Alt systems (Forked Thread: Revised wizard)
Top