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Alt Tumble rules
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<blockquote data-quote="Sir Brennen" data-source="post: 3091288" data-attributes="member: 553"><p>Even at low levels, this means the defender will often be in a situation where the will only be successful on a natural 20 (<strong>edit:</strong> in opposed rolls, ties go to the defender; the tumble roll has to actually be exceeded by the Dex check.) If I'm an experienced warrior, I don't think it would be that hard to impale the twirling gymast on something pointy in mid-air. See the example below.</p><p></p><p>Try second level, if they're a dedicated human.</p><p>Dex 18 +4</p><p>Tumble Ranks +5</p><p>5 Ranks in Jump: +2 Synergy Bonus</p><p>Feat: Skill Focus [Tumble] +3</p><p>Feat: Acrobatic +2</p><p></p><p>That's a total Tumble skill of <strong>16</strong> (obviously automatically makes a DC 15), average check 26, so 65% of the time an opponent <em>has no chance</em> to beat the Tumble check opposed by a Dex check (and that's assuming an 18 Dex for both characters.) For the remaing 35%, the defender still has to roll very high to beat the Tumble check.</p><p></p><p>Only one added roll really - the opponent's "check" roll.</p><p></p><p>But how about this idea I've been thinking of:</p><p></p><p>The opponent gets an AoO vs. a tumbler as normal. First, have the tumbler make his check. The amount he beats his own AC by on the check is applied as a penalty to the AoO. Normal modifiers to the Tumble Check are applied, and dodge bonuses (such as from the Dodge and Mobility feats, or a dwarf's bonus against giants) are bonuses to the <em>check</em>, not AC, for the purposes of tumbling only. </p><p></p><p>Tumbling <em>through</em> the opponent's square incurs a -10 penalty to the check. (Kinda steep, though. With this variant, I'd be tempted to make it only a -5.)</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 3091288, member: 553"] Even at low levels, this means the defender will often be in a situation where the will only be successful on a natural 20 ([b]edit:[/b] in opposed rolls, ties go to the defender; the tumble roll has to actually be exceeded by the Dex check.) If I'm an experienced warrior, I don't think it would be that hard to impale the twirling gymast on something pointy in mid-air. See the example below. Try second level, if they're a dedicated human. Dex 18 +4 Tumble Ranks +5 5 Ranks in Jump: +2 Synergy Bonus Feat: Skill Focus [Tumble] +3 Feat: Acrobatic +2 That's a total Tumble skill of [b]16[/b] (obviously automatically makes a DC 15), average check 26, so 65% of the time an opponent [i]has no chance[/i] to beat the Tumble check opposed by a Dex check (and that's assuming an 18 Dex for both characters.) For the remaing 35%, the defender still has to roll very high to beat the Tumble check. Only one added roll really - the opponent's "check" roll. But how about this idea I've been thinking of: The opponent gets an AoO vs. a tumbler as normal. First, have the tumbler make his check. The amount he beats his own AC by on the check is applied as a penalty to the AoO. Normal modifiers to the Tumble Check are applied, and dodge bonuses (such as from the Dodge and Mobility feats, or a dwarf's bonus against giants) are bonuses to the [i]check[/i], not AC, for the purposes of tumbling only. Tumbling [i]through[/i] the opponent's square incurs a -10 penalty to the check. (Kinda steep, though. With this variant, I'd be tempted to make it only a -5.) [/QUOTE]
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