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Alt Tumble rules
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<blockquote data-quote="Stalker0" data-source="post: 3091986" data-attributes="member: 5889"><p>While I made my point above, my favorite alt tumble rule is the following:</p><p></p><p>When moving past an opponent, they can take an AOO on you. Your AC is equal to your normal AC + (your tumble check -10, no less than 0).</p><p></p><p>There's a couple of reasons:</p><p></p><p>1) Its quick. Its an AOO just like normal, attack vs AC just like everyone is used to, only the AC is adjusted. The problem with a tumble check to check for an AOO is it requires two sets of rolling. First you roll to see if the AOO takes place. Then you roll an AOO. This way is just one opposed roll, making it a bit faster.</p><p></p><p>2) In this version, Tumbling enhances your own AC. So a tumbler has two options to help them avoid those AOOs. THey can improve their AC normally, or they can improve their tumble check. And if they improve both, they are that much harder to hit. This also means that a tumbler isn't forced to dump skill point after skill point every level in order for tumble to be useful (as many attack roll vs tumble check variants force). As long as they are rasing their AC, there old tumble check will still help them even against better and better attack rolls.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 3091986, member: 5889"] While I made my point above, my favorite alt tumble rule is the following: When moving past an opponent, they can take an AOO on you. Your AC is equal to your normal AC + (your tumble check -10, no less than 0). There's a couple of reasons: 1) Its quick. Its an AOO just like normal, attack vs AC just like everyone is used to, only the AC is adjusted. The problem with a tumble check to check for an AOO is it requires two sets of rolling. First you roll to see if the AOO takes place. Then you roll an AOO. This way is just one opposed roll, making it a bit faster. 2) In this version, Tumbling enhances your own AC. So a tumbler has two options to help them avoid those AOOs. THey can improve their AC normally, or they can improve their tumble check. And if they improve both, they are that much harder to hit. This also means that a tumbler isn't forced to dump skill point after skill point every level in order for tumble to be useful (as many attack roll vs tumble check variants force). As long as they are rasing their AC, there old tumble check will still help them even against better and better attack rolls. [/QUOTE]
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