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Alt. Vampire - Hematovore
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<blockquote data-quote="jaker2003" data-source="post: 1910427" data-attributes="member: 18667"><p>Constructive (I hope) crirtisism:</p><p> </p><p>First off, I don't really care for the traditional vampire either. I actually created 3 other types of vampires to cover the different views on vampire mythology. This Hemotovore looks like it would be fun to play.</p><p> </p><p>Base speed is the number of feet the creature can walk in one round. I think it's a bit crazy for a hematovore to walk 90 feet in a 6 second interval. If you're just trying to make them run faster, remember that the run action allows the creature to move at 4 times their base speed (or 5 times if they have the Run feat).</p><p> </p><p>Blood Edge: I like the idea, but wouldn't these be Dancing weapons? Also, I think that 1d4 worth of Constitution damage due to blood loss isn't blood to make a longsword. Maybe they should be daggers or short swords? How long do the blood edges last?</p><p> </p><p>Hemotokinesis: I think you could take this a step further, and allow them to control Blood Amniotes (name?) from Libris Mortis: The Book of Undead. If you don't have a copy, I could type up the creature entry for you.</p><p> </p><p>Agitated Celerity: I guess the Haste effect is a variant for a blood rage? Why does it get a +4 Insight bonus to AC, is there a divination thing going on here?</p><p> </p><p>Abilities: Most undead creatures gain a bonus to Charisma. Charisma is used in place of a constitution score for most effects, which you noted in Hemotokinesis.</p><p> </p><p>Level Adjustment: If I let a character play this, what adjustment do I make to his Effective Character Level?</p><p> </p><p>Thnx</p></blockquote><p></p>
[QUOTE="jaker2003, post: 1910427, member: 18667"] Constructive (I hope) crirtisism: First off, I don't really care for the traditional vampire either. I actually created 3 other types of vampires to cover the different views on vampire mythology. This Hemotovore looks like it would be fun to play. Base speed is the number of feet the creature can walk in one round. I think it's a bit crazy for a hematovore to walk 90 feet in a 6 second interval. If you're just trying to make them run faster, remember that the run action allows the creature to move at 4 times their base speed (or 5 times if they have the Run feat). Blood Edge: I like the idea, but wouldn't these be Dancing weapons? Also, I think that 1d4 worth of Constitution damage due to blood loss isn't blood to make a longsword. Maybe they should be daggers or short swords? How long do the blood edges last? Hemotokinesis: I think you could take this a step further, and allow them to control Blood Amniotes (name?) from Libris Mortis: The Book of Undead. If you don't have a copy, I could type up the creature entry for you. Agitated Celerity: I guess the Haste effect is a variant for a blood rage? Why does it get a +4 Insight bonus to AC, is there a divination thing going on here? Abilities: Most undead creatures gain a bonus to Charisma. Charisma is used in place of a constitution score for most effects, which you noted in Hemotokinesis. Level Adjustment: If I let a character play this, what adjustment do I make to his Effective Character Level? Thnx [/QUOTE]
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