Altamont's Crazy Sorcerous Feats: Breach into the Divine

Hello all,

Is this overboard?

Breach into the Divine
Prerequisites: Ability to spontaneously cast Arcane spells, Knowledge (arcana) 8 ranks, either Knowledge (religion) 4 ranks or Knowledge (nature) 4 ranks (see below).
Benefit: The list of from which you may choose your spells expands to include either cleric spells (if you have 4 ranks in Knowledge (religion)) or druid spells (if you have 4 ranks in Knowledge (nature)) (If you have 4 ranks in both Knowledge skills when you take this feat, you must either choose the cleric or druid spell list - You make take this feat twice to
have access to both divine spell lists).
When you may learn a new spell, you may choose it from the spell list you
now have access too. There are nevertheless some limitations:
- The spell is considered Arcane.
- Your effective spell list, for matters of activating magic items, is composed of your usual Arcane spell list, to which you add the spells you have learned from the divine spell list you now have access too.
- If a spell exists both on your Arcane spell list and on the Divine spell list you have breached into, you may not learn the version from the divine spell list.
- If you have taken this feat twice (to have access to both Clerical and Druidic spell lists), and a spell exists on both divine spell lists, you may learn the lower level version.
- The spells you learn from the divine spell list must be of a level lower than the highest level spell you may cast.

Powergamer's wet dream? Purist's Nightmare? You decide!

Thanks in advance.

AR
 

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The only thing that stops a sorcerer from becoming a heal machine (or rez machine) is that they have to cast one spell level higher than the spell they want?

Yeah, amazingly overpowered.

I recommend introducing the people who want this feat to the Favored Soul core class and the Mystic Theurge PrC instead.
 

It's not treated as a higher level spell, you simply can't learn a spell of the highest level you can cast. Clerics are already heal machines, and expensive material components would prevent a sorcerer from being a rez machine.

Still, the distinction between arcane and divine spells is significant enough not to deserve being tossed away at the cost of a single feat and four skill ranks. This ability fits far better as the defining feature of a prestige class - for instance, the Rainbow Servant from Complete Divine, an arcane caster class with 6/10 progression which gets access to the Cleric spell list at level 10.
 


Nifft said:
I prefer the "Extra Spell" mechanic: one spell from ANY list for one Feat.

-- N
Is that the intent of the feat, or is it badly worded? I never thought that Extra Spell was supposed to let you have spells from other spell lists...

AR
 

Altamont Ravenard said:
Is that the intent of the feat, or is it badly worded? I never thought that Extra Spell was supposed to let you have spells from other spell lists...

It's modeled after Expanded Knowlege, which explicitly allows you to take any Psionic Power off of any list (even the exclusive specialist lists).

I think it's balanced, and not merely poorly worded. But if it turns out to be poorly worded (and thus errata'd), I'll house-rule it to be the way I think it should have been. :)

-- N
 

Yes, overboard. It's far too easy to get.

Any 5th level Sorceror or (more likely) Bard will have this feat at least once, and it allows them to learn to cast nearly any spell in the book, plus activate spell completion items. There's almost no reason not to get this, it's too good.
 

Extremely overpowered imho. I'd laugh at anyone who tried to talk me into allowing this feat imc. No way, no how.

Nifft has (most of) the right of it with Extra Spell. However-

Nifft said:
It's modeled after Expanded Knowlege, which explicitly allows you to take any Psionic Power off of any list (even the exclusive specialist lists).


This is not quite right- I'd say the influence goes the other way. Extra Spell was first in Tome and Blood in 3.0; Expanded Knowledge didn't show up until the XPH (3.5).
 

the Jester said:
This is not quite right- I'd say the influence goes the other way. Extra Spell was first in Tome and Blood in 3.0; Expanded Knowledge didn't show up until the XPH (3.5).

Thanks for the correction! I did not know that.

How was it phrased in T&B? Does it explicitly allow or deny e.g. Divine spells for Arcane spellcasters?

Thanks, -- N
 


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