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Altaruk, on the Sea of Silt... (Dark Sun 4E Recruiting)
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<blockquote data-quote="drothgery" data-source="post: 5919967" data-attributes="member: 360"><p>Hmm. Maybe a shaman (wilderness nomad or elemental priest; probably an Eagle shaman, especially if we have multiple ranged strikers)?</p><p> </p><p><span style="color: palegreen"><strong>Ardie, elf shaman</strong></span></p><p><strong>Description</strong>: She was a creature of the desert, raised from birth in a small nomad sect of elemental fire priests and their followers. Nothing was exceptional in her appearance, for a desert-bred elf; she was of average height and weight, and her sun-bleached dark hair was not uncommon. But she had the true calling; the spirits answered her calls, and the band's handful of archers knew all too well how much her presense aided them when trouble struck. Her band had passed through Altaruk to trade for those few items the city folk have that are useful, but difficult to find or make in the desert before, and that was where they found themselves again.</p><p> </p><p>[sblock=Character Builder Summary]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Adrie, level 1</p><p>Elf, Shaman</p><p>Build: Eagle Shaman</p><p>Companion Spirit Option: Watcher Spirit</p><p>Dark Sun</p><p>Southern Wastes - Secret Order (+2 to Perception)</p><p>Theme: Elemental Priest</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 11, CON 12, DEX 18, INT 11, WIS 18, CHA 8</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 11, CON 12, DEX 16, INT 11, WIS 16, CHA 8</p><p> </p><p> </p><p>AC: 16 Fort: 12 Ref: 14 Will: 15</p><p>HP: 24 Surges: 8 Surge Value: 6</p><p> </p><p>TRAINED SKILLS</p><p>Heal +9, Insight +9, Nature +11, Perception +13</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics +4, Arcana +0, Athletics +0, Bluff –1, Diplomacy –1, Dungeoneering +4, Endurance +1, History +0, Intimidate –1, Religion +0, Stealth +4, Streetwise –1, Thievery +4</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Elemental Priest Feature: Spirit of Athas</p><p>Elf Racial Power: Elven Accuracy</p><p>Shaman Feature: Spirit's Prey</p><p>Shaman Feature: Call Spirit Companion</p><p>Shaman Feature: Healing Spirit</p><p>Shaman Feature: Speak with Spirits</p><p>Shaman Attack 1: Claws of the Eagle</p><p>Shaman Attack 1: Haunting Spirits</p><p>Shaman Attack 1: Stormhawk's Fury</p><p>Shaman Attack 1: Spirit of the Healing Flood</p><p> </p><p>FEATS</p><p>Level 1: Totem Expertise</p><p> </p><p>ITEMS</p><p>Leather Armor x1</p><p>Adventurer's Kit</p><p>Dagger x1</p><p>Totem x1</p><p>Longbow</p><p>Arrows</p><p>====== End ======[/sblock]</p></blockquote><p></p>
[QUOTE="drothgery, post: 5919967, member: 360"] Hmm. Maybe a shaman (wilderness nomad or elemental priest; probably an Eagle shaman, especially if we have multiple ranged strikers)? [COLOR=palegreen][B]Ardie, elf shaman[/B][/COLOR] [B]Description[/B]: She was a creature of the desert, raised from birth in a small nomad sect of elemental fire priests and their followers. Nothing was exceptional in her appearance, for a desert-bred elf; she was of average height and weight, and her sun-bleached dark hair was not uncommon. But she had the true calling; the spirits answered her calls, and the band's handful of archers knew all too well how much her presense aided them when trouble struck. Her band had passed through Altaruk to trade for those few items the city folk have that are useful, but difficult to find or make in the desert before, and that was where they found themselves again. [sblock=Character Builder Summary]====== Created Using Wizards of the Coast D&D Character Builder ====== Adrie, level 1 Elf, Shaman Build: Eagle Shaman Companion Spirit Option: Watcher Spirit Dark Sun Southern Wastes - Secret Order (+2 to Perception) Theme: Elemental Priest FINAL ABILITY SCORES STR 11, CON 12, DEX 18, INT 11, WIS 18, CHA 8 STARTING ABILITY SCORES STR 11, CON 12, DEX 16, INT 11, WIS 16, CHA 8 AC: 16 Fort: 12 Ref: 14 Will: 15 HP: 24 Surges: 8 Surge Value: 6 TRAINED SKILLS Heal +9, Insight +9, Nature +11, Perception +13 UNTRAINED SKILLS Acrobatics +4, Arcana +0, Athletics +0, Bluff –1, Diplomacy –1, Dungeoneering +4, Endurance +1, History +0, Intimidate –1, Religion +0, Stealth +4, Streetwise –1, Thievery +4 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Elemental Priest Feature: Spirit of Athas Elf Racial Power: Elven Accuracy Shaman Feature: Spirit's Prey Shaman Feature: Call Spirit Companion Shaman Feature: Healing Spirit Shaman Feature: Speak with Spirits Shaman Attack 1: Claws of the Eagle Shaman Attack 1: Haunting Spirits Shaman Attack 1: Stormhawk's Fury Shaman Attack 1: Spirit of the Healing Flood FEATS Level 1: Totem Expertise ITEMS Leather Armor x1 Adventurer's Kit Dagger x1 Totem x1 Longbow Arrows ====== End ======[/sblock] [/QUOTE]
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