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Altaruk, on the Sea of Silt... (Dark Sun 4E Recruiting)
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<blockquote data-quote="Walking Dad" data-source="post: 5924491" data-attributes="member: 59043"><p><img src="https://panzerleader.files.wordpress.com/2010/08/dr-flamulus.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>[sblock=sheet]Jalim, level 1</p><p>Tiefling, Sorcerer (Fire Elementalist)</p><p>Background: Dark Secret (Arcana +2)</p><p>Theme: Wilder</p><p> </p><p>[sblock=Features]</p><p><strong>Racial Abilities</strong></p><p>Bloodhunt - +1 Racial bonus to attack rolls vs bloodied foes</p><p>Fire Resistance - 5 + 1/2 lvl</p><p>Infernal Wrath encounter power - see powers</p><p></p><p><strong>Class Features</strong></p><p>Elemental Bolt - see powers</p><p>Elemental Magic - You gain a bonus to the damage of arcane powers equal to your Con mod; Use Con instead of Dex or Int to determine AC; Gain sorcrer at-will attack power at 9th and 19th level.</p><p>Elemental Specialty (Fire Elementalist) - Gain Blazing Cloud or Ignition power (Ignition was chosen); Elemental bold deals fire damage and gains +1d6 extra damage</p><p></p><p>[/sblock]</p><p></p><p></p><p>FINAL ABILITY SCORES</p><p>Str 10, Con 18, Dex 12, Int 10, Wis 10, Cha 18.</p><p> </p><p>STARTING ABILITY SCORES</p><p>Str 10, Con 16, Dex 12, Int 10, Wis 10, Cha 16.</p><p> </p><p> </p><p>AC: 14 Fort: 14 Reflex: 11 Will: 16</p><p>HP: 30 Surges: 10 Surge Value: 7</p><p> </p><p>TRAINED SKILLS</p><p>Arcana +7, Bluff +11, Endurance +9, Nature +5</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics +1, Athletics +0, Arcana +0, Diplomacy +4, Dungeoneering +0, Heal +0, History +0, Insight +0, Intimidation +4, Perception +0, Religion +0, Stealth +3, Streetwise +4, Thievery +1</p><p> </p><p> </p><p>FEATS</p><p>Level 1: Staff Expertise</p><p> (+1 with staff attack, reach, not provoking OAs for ranged attacks)</p><p> </p><p>POWERS</p><p>At-will 1: Elemental Blast</p><p>Element At-will 1: Ignition</p><p>Racial Power: Infernal Wrath</p><p>Wilder Encounter: Psychic Surge</p><p>Encounter: Elemental Escalation</p><p></p><p>[sblock=Powers]</p><p>Elemental Bolt (At-Will Standard Ranged 10 ✦ Arcane, Elemental, Implement, Fire) Sorcerer 1</p><p>Target: One Creature</p><p>Attack: +5 vs Reflex</p><p>Hit: 1d12+1d6+10 fire damage (Crit: 28 fire damage)</p><p>Special: This power can be used as a ranged basic attack.</p><p></p><p>Ignition (At-Will Standard Area burst 1 within 10 squares ✦ Arcane, Elemental, Fire, Implement, Zone) Sorcerer 1</p><p>Target: Each creature in the burst</p><p>Attack: +5 vs Fortitude</p><p>Hit: 1d10+10 fire damage (Crit: 20 fire damage)</p><p>Effect: The burst creates a zone that lasts until the start of Jalim's next turn. Any creature that enters the zone or ends its turn there takes 4 fire damage. A creature can take this damage only once per turn.</p><p></p><p>Elemental Escalation (Fire) (Encounter Free Action Personal ✦ Arcane, Elemental, Fire) Sorcerer 1</p><p>Trigger: Jalim uses a sorcerer at-will attack power.</p><p>Effect: Jalim can make one additional creature a target of the triggering attack. If the attack's range is melee or ranged, the additional target must be within 5 squares of him. If the attack's range is area or close, the additional target must be adjacent to the burst or blast.</p><p> Each target hit by the attack takes 1d10 extra damage of the type dealt by the triggering attack. In addition, Jalim shifts up to half his speed as a free action.</p><p></p><p>Infernal Wrath (Encounter Free Close burst 10 ✦ Fire) Tiefling Racial</p><p>Target: The triggering enemy in burst</p><p>Trigger: An enemy within 10 squares of Jalim hits him</p><p>Effect: The target takes 1d6+4 fire damage.</p><p></p><p>[/sblock]</p><p></p><p>ITEMS</p><p>Adventurers Kit, Staff, Cloth Armor[/sblock]</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5924491, member: 59043"] [IMG]https://panzerleader.files.wordpress.com/2010/08/dr-flamulus.jpg[/IMG] [sblock=sheet]Jalim, level 1 Tiefling, Sorcerer (Fire Elementalist) Background: Dark Secret (Arcana +2) Theme: Wilder [sblock=Features] [B]Racial Abilities[/B] Bloodhunt - +1 Racial bonus to attack rolls vs bloodied foes Fire Resistance - 5 + 1/2 lvl Infernal Wrath encounter power - see powers [B]Class Features[/B] Elemental Bolt - see powers Elemental Magic - You gain a bonus to the damage of arcane powers equal to your Con mod; Use Con instead of Dex or Int to determine AC; Gain sorcrer at-will attack power at 9th and 19th level. Elemental Specialty (Fire Elementalist) - Gain Blazing Cloud or Ignition power (Ignition was chosen); Elemental bold deals fire damage and gains +1d6 extra damage [/sblock] FINAL ABILITY SCORES Str 10, Con 18, Dex 12, Int 10, Wis 10, Cha 18. STARTING ABILITY SCORES Str 10, Con 16, Dex 12, Int 10, Wis 10, Cha 16. AC: 14 Fort: 14 Reflex: 11 Will: 16 HP: 30 Surges: 10 Surge Value: 7 TRAINED SKILLS Arcana +7, Bluff +11, Endurance +9, Nature +5 UNTRAINED SKILLS Acrobatics +1, Athletics +0, Arcana +0, Diplomacy +4, Dungeoneering +0, Heal +0, History +0, Insight +0, Intimidation +4, Perception +0, Religion +0, Stealth +3, Streetwise +4, Thievery +1 FEATS Level 1: Staff Expertise (+1 with staff attack, reach, not provoking OAs for ranged attacks) POWERS At-will 1: Elemental Blast Element At-will 1: Ignition Racial Power: Infernal Wrath Wilder Encounter: Psychic Surge Encounter: Elemental Escalation [sblock=Powers] Elemental Bolt (At-Will Standard Ranged 10 ✦ Arcane, Elemental, Implement, Fire) Sorcerer 1 Target: One Creature Attack: +5 vs Reflex Hit: 1d12+1d6+10 fire damage (Crit: 28 fire damage) Special: This power can be used as a ranged basic attack. Ignition (At-Will Standard Area burst 1 within 10 squares ✦ Arcane, Elemental, Fire, Implement, Zone) Sorcerer 1 Target: Each creature in the burst Attack: +5 vs Fortitude Hit: 1d10+10 fire damage (Crit: 20 fire damage) Effect: The burst creates a zone that lasts until the start of Jalim's next turn. Any creature that enters the zone or ends its turn there takes 4 fire damage. A creature can take this damage only once per turn. Elemental Escalation (Fire) (Encounter Free Action Personal ✦ Arcane, Elemental, Fire) Sorcerer 1 Trigger: Jalim uses a sorcerer at-will attack power. Effect: Jalim can make one additional creature a target of the triggering attack. If the attack's range is melee or ranged, the additional target must be within 5 squares of him. If the attack's range is area or close, the additional target must be adjacent to the burst or blast. Each target hit by the attack takes 1d10 extra damage of the type dealt by the triggering attack. In addition, Jalim shifts up to half his speed as a free action. Infernal Wrath (Encounter Free Close burst 10 ✦ Fire) Tiefling Racial Target: The triggering enemy in burst Trigger: An enemy within 10 squares of Jalim hits him Effect: The target takes 1d6+4 fire damage. [/sblock] ITEMS Adventurers Kit, Staff, Cloth Armor[/sblock] [/QUOTE]
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