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Alter Reality Question
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<blockquote data-quote="Alzrius" data-source="post: 824232" data-attributes="member: 8461"><p>This is the best forum for this sort of question, you've just gotten shafted on replies so far. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Not having the book nor having seen the spell in question, I'll endeavor to give some answers:</p><p></p><p>First, posting the spell here would indeed be a no-no, unless it was OGC. Then you could post it here (save for product identity parts) as long as you also posted a properly-cited copy of the OGL as well.</p><p></p><p>As to the spell itself, my thoughts on it are as such: The spell seems, to sum it up, to change all spells of the Illusion school so that they have the Shadow subtype, regardless of what their normal subtype would be. This seems to be the most correct way since the spell mentions that this would make all Illusion spells that were formerly Phantasms, for example, into something viewable by anyone.</p><p></p><p>That said, the best way to try and adjudicate what would probably happen is to look at each Illusion subtype and see what would be different by shifting it to Shadow with 80% reality. Shadow Conjuration and Shadow Evocation, as you noted, are probably the best ways to go about this.</p><p></p><p>Figments: A Figment that is changed to a Shadow Illusion spell changes from being just a trick of the light (or sound, or whatever), to being mostly real. A Figment of a creature should follow the guidelines in Shadow Conjuration, but bump it up to 80% (four-fifths) instead of the normal 20% (one-fifth). A Figment still wouldn't be able to speak unless the spell specifically says it could though, I think.</p><p></p><p>Glamer: Glamers probably wouldn't be affected so much. An Invisibility is still Invisibility, and isn't 80% likely to make the character vanish. It may, however, allow a 20% chance for people interacting with the person who is invisible to see through the invisibility, since he's not 100% really invisible, just 80% so. In this case, it would actually be weaking the spell (though this could be very open to interpretation on how its done).</p><p></p><p>Pattern: I don't see many changes to this one.</p><p></p><p>Phantasm: The spell notes that everyone can now view a phantasm. The creature goes from being a personalized illusion to one that exists for everyone. Follow the usual Shadow Conjuration guidelines here for whatever it is.</p><p></p><p>Shadow: Just increase the percent-reality to 80%.</p><p></p><p>On to the more specific questions:</p><p></p><p>a) See above. I think they'd be able to make sounds and such if they could move, given that they're mostly real, but remember the caveat on speaking.</p><p></p><p>b) see above. For a Phantasmal Killer, the way I'd handle it is first the character would make the Will save to disbelieve, however, if it succeeds, then the Killer does not disappear. Rather, the character must then have to make the Fort save. If the character succeeds, he takes 80% of 3d6 damage. If he fails, he then has an 80% chance of dying from fear. Note that if the character fails to make the disbelief save, it works as normal. If that seems too powerful, remember that this is a normal "save or die" spell, bumped up under the hefty effects of a ninth-level spell, so it should be powerful. The scary thing to consider is that then the Killer would, quite possibly, remain, since its mostly real, and go around attacking other people to try and kill them! Everyone would be able to see it moving along, though I imagine everyone would see something different (their worst fear).</p><p></p><p>c) just raise it to 80%</p><p></p><p>d) Copies of you gain 80% reality. I'd treat these just like simulacrums.</p><p></p><p>e) see above.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 824232, member: 8461"] This is the best forum for this sort of question, you've just gotten shafted on replies so far. ;) Not having the book nor having seen the spell in question, I'll endeavor to give some answers: First, posting the spell here would indeed be a no-no, unless it was OGC. Then you could post it here (save for product identity parts) as long as you also posted a properly-cited copy of the OGL as well. As to the spell itself, my thoughts on it are as such: The spell seems, to sum it up, to change all spells of the Illusion school so that they have the Shadow subtype, regardless of what their normal subtype would be. This seems to be the most correct way since the spell mentions that this would make all Illusion spells that were formerly Phantasms, for example, into something viewable by anyone. That said, the best way to try and adjudicate what would probably happen is to look at each Illusion subtype and see what would be different by shifting it to Shadow with 80% reality. Shadow Conjuration and Shadow Evocation, as you noted, are probably the best ways to go about this. Figments: A Figment that is changed to a Shadow Illusion spell changes from being just a trick of the light (or sound, or whatever), to being mostly real. A Figment of a creature should follow the guidelines in Shadow Conjuration, but bump it up to 80% (four-fifths) instead of the normal 20% (one-fifth). A Figment still wouldn't be able to speak unless the spell specifically says it could though, I think. Glamer: Glamers probably wouldn't be affected so much. An Invisibility is still Invisibility, and isn't 80% likely to make the character vanish. It may, however, allow a 20% chance for people interacting with the person who is invisible to see through the invisibility, since he's not 100% really invisible, just 80% so. In this case, it would actually be weaking the spell (though this could be very open to interpretation on how its done). Pattern: I don't see many changes to this one. Phantasm: The spell notes that everyone can now view a phantasm. The creature goes from being a personalized illusion to one that exists for everyone. Follow the usual Shadow Conjuration guidelines here for whatever it is. Shadow: Just increase the percent-reality to 80%. On to the more specific questions: a) See above. I think they'd be able to make sounds and such if they could move, given that they're mostly real, but remember the caveat on speaking. b) see above. For a Phantasmal Killer, the way I'd handle it is first the character would make the Will save to disbelieve, however, if it succeeds, then the Killer does not disappear. Rather, the character must then have to make the Fort save. If the character succeeds, he takes 80% of 3d6 damage. If he fails, he then has an 80% chance of dying from fear. Note that if the character fails to make the disbelief save, it works as normal. If that seems too powerful, remember that this is a normal "save or die" spell, bumped up under the hefty effects of a ninth-level spell, so it should be powerful. The scary thing to consider is that then the Killer would, quite possibly, remain, since its mostly real, and go around attacking other people to try and kill them! Everyone would be able to see it moving along, though I imagine everyone would see something different (their worst fear). c) just raise it to 80% d) Copies of you gain 80% reality. I'd treat these just like simulacrums. e) see above. [/QUOTE]
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