Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Alter Self - suggested uses
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JoeBlank" data-source="post: 865821" data-attributes="member: 1806"><p>Many thanks to all who have responded. I should have done this in the first place, so for easy reference:</p><p></p><p>Alter Self</p><p>Transmutation</p><p>Level: Sor/Wiz 2</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: Personal</p><p>Target: The character</p><p>Duration: 10 minutes/level (D)</p><p>The character can alter the character's appearance and form-including clothing and equipment-to appear taller or shorter, thin, fat, or in between. The assumed form must be corporeal. The character's body can undergo a limited physical transmutation, including adding or subtracting one or two limbs, and the character's weight can be changed up to one-half. If the form selected has wings, the character can fly at a speed of 30 feet with poor maneuverability. If the form has gills, the character can breathe underwater.</p><p>The character's attack rolls, natural armor bonus, and saves do not change. The spell does not confer special abilities, attack forms, defenses, ability scores, or mannerisms of the chosen form. Once the new form is chosen, it remains for the duration of the spell. If the character is slain, the character automatically returns to the character's normal form.</p><p>If the character uses this spell to create a disguise, the character gets a +10 bonus on the character's Disguise check.</p><p></p><p>Iku Rex, thanks for the Sage advice. Was this from an FAQ or direct email correspondence between you and the Sage? Once again, his advice has helped and confused me at the same time. I liked his example for swim speed, and had assumed it would be similar to flight. Then he gives examples of attack forms, despite the spell description's prohibition against them. Not sure what to make of this, but doubt my little gnome will be wanting to claw and bite very often.</p><p></p><p>Glad to see he clarified that you can have more than one change in effect at a time (such as gills and wings, I would rather stick with a theme and take gills and fins, or wings and claws). I think he misunderstood your last question, or maybe I did at first. His response seems to contradict the "more than one change at a time" ruling, but I am understanding it to mean pick one form, with multiple effects if you like, and stick with it for the duration of the spell.</p><p></p><p>I can now see taking any form of movement, including burrow, climb, fly, or swim. Am I missing any? For my purposes, I'd like to come up with an extra change that fits the theme for each type of movement, such as swim and gills. Again, I would rather avoid taking claws or bite attacks, but this could be handy in rare situations. Any suggestions for extra effects to go with fly, climb and burrow?</p><p></p><p>smetzger, I like your suggestion of intimidating forms, could be handy.</p><p></p><p>diaglo, I agree with you that the modes of movement are inferior, but I think it will be versatile to have them all available, even in limited forms. Not too worried about extra limbs or claws and such, as a gnome sorcerer ought to stay out of melee anyway. I also agree that, for balance, the Alteration spell should not be usable to take the place of other spells. Instead, it can be a less powerful, shorter duration version of other spells, such as wings v. the Fly spell.</p><p></p><p>[aside to diaglo: you probably realize that I am talking about my character for Olgar's game, which I am joining starting this Sunday, right?]</p></blockquote><p></p>
[QUOTE="JoeBlank, post: 865821, member: 1806"] Many thanks to all who have responded. I should have done this in the first place, so for easy reference: Alter Self Transmutation Level: Sor/Wiz 2 Components: V, S Casting Time: 1 action Range: Personal Target: The character Duration: 10 minutes/level (D) The character can alter the character's appearance and form-including clothing and equipment-to appear taller or shorter, thin, fat, or in between. The assumed form must be corporeal. The character's body can undergo a limited physical transmutation, including adding or subtracting one or two limbs, and the character's weight can be changed up to one-half. If the form selected has wings, the character can fly at a speed of 30 feet with poor maneuverability. If the form has gills, the character can breathe underwater. The character's attack rolls, natural armor bonus, and saves do not change. The spell does not confer special abilities, attack forms, defenses, ability scores, or mannerisms of the chosen form. Once the new form is chosen, it remains for the duration of the spell. If the character is slain, the character automatically returns to the character's normal form. If the character uses this spell to create a disguise, the character gets a +10 bonus on the character's Disguise check. Iku Rex, thanks for the Sage advice. Was this from an FAQ or direct email correspondence between you and the Sage? Once again, his advice has helped and confused me at the same time. I liked his example for swim speed, and had assumed it would be similar to flight. Then he gives examples of attack forms, despite the spell description's prohibition against them. Not sure what to make of this, but doubt my little gnome will be wanting to claw and bite very often. Glad to see he clarified that you can have more than one change in effect at a time (such as gills and wings, I would rather stick with a theme and take gills and fins, or wings and claws). I think he misunderstood your last question, or maybe I did at first. His response seems to contradict the "more than one change at a time" ruling, but I am understanding it to mean pick one form, with multiple effects if you like, and stick with it for the duration of the spell. I can now see taking any form of movement, including burrow, climb, fly, or swim. Am I missing any? For my purposes, I'd like to come up with an extra change that fits the theme for each type of movement, such as swim and gills. Again, I would rather avoid taking claws or bite attacks, but this could be handy in rare situations. Any suggestions for extra effects to go with fly, climb and burrow? smetzger, I like your suggestion of intimidating forms, could be handy. diaglo, I agree with you that the modes of movement are inferior, but I think it will be versatile to have them all available, even in limited forms. Not too worried about extra limbs or claws and such, as a gnome sorcerer ought to stay out of melee anyway. I also agree that, for balance, the Alteration spell should not be usable to take the place of other spells. Instead, it can be a less powerful, shorter duration version of other spells, such as wings v. the Fly spell. [aside to diaglo: you probably realize that I am talking about my character for Olgar's game, which I am joining starting this Sunday, right?] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Alter Self - suggested uses
Top