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<blockquote data-quote="FANGO" data-source="post: 199607" data-attributes="member: 2368"><p>Well I've never been a huge fan of sean k reynolds anyway....but I really don't see any problem with allowing low-light vision through alter self. I suppose the reason is because it's a little too complex for someone to know how to change their body in that way, but I figure if polymorph self can do it, and if they can give themselves gills (which are fairly complex in their own right), that that shouldn't be a limiting factor. Also, whereas the other things in the list may be overpowering for alter self (darkvision, blindsight, scent), low-light vision is such a minimal change that I would be inclined to allow it, especially if the player could come up with a clever explanation of what they're doing, how they figured out about it, etc.</p><p></p><p>And referring to the different types of infrared systems....the FLIR (that stands for Forward-Looking Infrared, by the way) systems used in the army/police use the first method, where they detect heat, rather than the second method of using an IR heat lamp. I think the first method is far superior, too, because as long as your instrument is sensitive enough you can detect very tiny changes in heat, and the image ends up looking very similar to what you would see with normal vision (whereas the heat lamp thing not only gives away your position with the little red light, but also only works to a certain range and doesn't let you se heat signatures or people behind bushes or anything...)</p><p></p><p>I suppose that snakes would be a good example of infrared viewing systems, although I was trying to think of something that used it's eyes to see into the infrared (and if I recall correctly snakes have specialized pits or something on their head to detect IR, and it's fairly different from vision...though I may just be making stuff up here).</p></blockquote><p></p>
[QUOTE="FANGO, post: 199607, member: 2368"] Well I've never been a huge fan of sean k reynolds anyway....but I really don't see any problem with allowing low-light vision through alter self. I suppose the reason is because it's a little too complex for someone to know how to change their body in that way, but I figure if polymorph self can do it, and if they can give themselves gills (which are fairly complex in their own right), that that shouldn't be a limiting factor. Also, whereas the other things in the list may be overpowering for alter self (darkvision, blindsight, scent), low-light vision is such a minimal change that I would be inclined to allow it, especially if the player could come up with a clever explanation of what they're doing, how they figured out about it, etc. And referring to the different types of infrared systems....the FLIR (that stands for Forward-Looking Infrared, by the way) systems used in the army/police use the first method, where they detect heat, rather than the second method of using an IR heat lamp. I think the first method is far superior, too, because as long as your instrument is sensitive enough you can detect very tiny changes in heat, and the image ends up looking very similar to what you would see with normal vision (whereas the heat lamp thing not only gives away your position with the little red light, but also only works to a certain range and doesn't let you se heat signatures or people behind bushes or anything...) I suppose that snakes would be a good example of infrared viewing systems, although I was trying to think of something that used it's eyes to see into the infrared (and if I recall correctly snakes have specialized pits or something on their head to detect IR, and it's fairly different from vision...though I may just be making stuff up here). [/QUOTE]
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