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Altered barbarian help
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<blockquote data-quote="Dorthorus" data-source="post: 8926317" data-attributes="member: 7040313"><p>Is this OP or not halfdragon Barbarian with these changes:</p><p>No weapon proficiency(nat 1 if used) can use random things like a chair or rock without the penalty or armor proficiency</p><p>Can't own anything</p><p>Can't use magic(outside of 1 ritual, but flavorwise its a gift from a God) and always unwilling for friendly spells and if somehow affected by a positive spell have to overcome a dc30 will save</p><p></p><p></p><ul> <li data-xf-list-type="ul"><strong>LEVEL 1</strong> <strong> Path of the Beast</strong><ul> <li data-xf-list-type="ul">gain these for my weapons(Bold/Italicized parts apply only while raging:<ul> <li data-xf-list-type="ul"><strong>Bite.</strong> Your mouth transforms into a bestial muzzle or great mandibles (your choice). It deals 1d8 piercing damage on a hit. <strong><em>Once on each of your turns when you damage a creature with this bite, you regain a number of hit points equal to your proficiency bonus, provided you have less than half your hit points when you hit<strong>.</strong></em></strong></li> <li data-xf-list-type="ul"><strong>Claws.</strong> Each of your hands transforms into a claw, which you can use as a weapon if it’s empty. It deals 1d6 slashing damage on a hit. <strong><em>Once on each of your turns when you</em> <em>attack with a claw using the Attack action, you can make one additional claw attack as part of the same action<strong>.</strong></em></strong></li> <li data-xf-list-type="ul"><strong>Tail.</strong> You grow a lashing, spiny tail, which deals 1d8 piercing damage on a hit and has the reach property. <strong><em>If a creature you can see within 10 feet of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a d8, applying a bonus to your AC equal to the number rolled, potentially causing the attack to miss you<strong>.</strong></em></strong></li> <li data-xf-list-type="ul"><strong>Wings:</strong> You have a flying speed of 20 feet if you aren’t wearing heavy armor and aren’t exceeding your carrying capacity</li> </ul></li> </ul></li> <li data-xf-list-type="ul"><strong>Level 3 Totem Warrior:</strong><ul> <li data-xf-list-type="ul"><strong>Spirit Seeker:</strong> Ability to cast Speak with Animals as ritual</li> <li data-xf-list-type="ul"><strong>Totem Spirt (Bear):</strong> While raging you have a resistance to all damage except psychic</li> </ul></li> <li data-xf-list-type="ul"><strong>Level 6 Totem Warrior/Beast:</strong><ul> <li data-xf-list-type="ul"><strong>Aspect of the Beast (Bear):</strong> Your carrying capacity is doubled, and you have advantage on Strength checks made to push, pull, lift, or break objects.</li> <li data-xf-list-type="ul"><strong>Bestial Soul:</strong> Natural weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.</li> </ul></li> <li data-xf-list-type="ul"><strong>Level 10 Dragon Fear Feat instead of Intimidating Presence and Relentless Rage:</strong><ul> <li data-xf-list-type="ul">Increase your Strength or Charisma score by 1, up to a maximum of 20.</li> <li data-xf-list-type="ul">Instead of exhaling destructive energy, you can roar and expend a use of your breath weapon to force each creature of your choice within 30 feet of you to make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier). A target automatically succeeds if it can’t hear or see you. On a failed save, a target becomes frightened for 1 minute. If the frightened target takes any damage, it can repeat the saving throw, ending the effect on itself on a success.</li> </ul></li> <li data-xf-list-type="ul"><strong>Level 14 Berserker:</strong><ul> <li data-xf-list-type="ul"><strong>Retaliation:</strong> When you take damage from a creature within 5feet of you, you can use your reaction to make a melee weapon attack against that creature.</li> </ul></li> </ul></blockquote><p></p>
[QUOTE="Dorthorus, post: 8926317, member: 7040313"] Is this OP or not halfdragon Barbarian with these changes: No weapon proficiency(nat 1 if used) can use random things like a chair or rock without the penalty or armor proficiency Can't own anything Can't use magic(outside of 1 ritual, but flavorwise its a gift from a God) and always unwilling for friendly spells and if somehow affected by a positive spell have to overcome a dc30 will save [LIST] [*][B]LEVEL 1[/B] [B] Path of the Beast[/B] [LIST] [*]gain these for my weapons(Bold/Italicized parts apply only while raging: [LIST] [*][B]Bite.[/B] Your mouth transforms into a bestial muzzle or great mandibles (your choice). It deals 1d8 piercing damage on a hit. [B][I]Once on each of your turns when you damage a creature with this bite, you regain a number of hit points equal to your proficiency bonus, provided you have less than half your hit points when you hit[B].[/B][/I][/B] [*][B]Claws.[/B] Each of your hands transforms into a claw, which you can use as a weapon if it’s empty. It deals 1d6 slashing damage on a hit. [B][I]Once on each of your turns when you[/I] [I]attack with a claw using the Attack action, you can make one additional claw attack as part of the same action[B].[/B][/I][/B] [*][B]Tail.[/B] You grow a lashing, spiny tail, which deals 1d8 piercing damage on a hit and has the reach property. [B][I]If a creature you can see within 10 feet of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a d8, applying a bonus to your AC equal to the number rolled, potentially causing the attack to miss you[B].[/B][/I][/B] [*][B]Wings:[/B] You have a flying speed of 20 feet if you aren’t wearing heavy armor and aren’t exceeding your carrying capacity [/LIST] [/LIST] [*][B]Level 3 Totem Warrior:[/B] [LIST] [*][B]Spirit Seeker:[/B] Ability to cast Speak with Animals as ritual [*][B]Totem Spirt (Bear):[/B] While raging you have a resistance to all damage except psychic [/LIST] [*][B]Level 6 Totem Warrior/Beast:[/B] [LIST] [*][B]Aspect of the Beast (Bear):[/B] Your carrying capacity is doubled, and you have advantage on Strength checks made to push, pull, lift, or break objects. [*][B]Bestial Soul:[/B] Natural weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. [/LIST] [*][B]Level 10 Dragon Fear Feat instead of Intimidating Presence and Relentless Rage:[/B] [LIST] [*]Increase your Strength or Charisma score by 1, up to a maximum of 20. [*]Instead of exhaling destructive energy, you can roar and expend a use of your breath weapon to force each creature of your choice within 30 feet of you to make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier). A target automatically succeeds if it can’t hear or see you. On a failed save, a target becomes frightened for 1 minute. If the frightened target takes any damage, it can repeat the saving throw, ending the effect on itself on a success. [/LIST] [*][B]Level 14 Berserker:[/B] [LIST] [*][B]Retaliation:[/B] When you take damage from a creature within 5feet of you, you can use your reaction to make a melee weapon attack against that creature. [/LIST] [/LIST] [/QUOTE]
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