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Altered barbarian help
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<blockquote data-quote="Ruin Explorer" data-source="post: 8926465" data-attributes="member: 18"><p>Not really, I'm afraid. It <em>looks</em> like you just picked and chose the best abilities from all Barbarian subclasses at each level.</p><p></p><p>The restrictions seem largely meaningless - you say the PC is a "half-dragon", which is a homebrew race, and we don't know what that means, but we can guess - does it have natural weapons and natural AC? Even if it doesn't, the Barbarian abilities provide them.</p><p></p><p>So "can't own anything" is meaningless. Anything that's vital another PC can just hold on to, and what does "own" even mean? Do I "own" everything I'm carrying? That's not a real restriction at all, plus it's trying to balance a</p><p></p><p>"No weapon/armour proficiencies" is meaningless because they're not going to be using weapons or armour, are they? They're going to be using claws, teeth, and natural armour. Also "nat 1 when used" is absolutely NOT how being non-proficient works. That's a bad and unnecessary house-rule that should be deleted. Non-proficient means no proficiency bonus is applied with weapons and has other impacts with armour. The game already covers these.</p><p></p><p>"Can't use magic" - What is the "1 ritual" here? Speak to animals? Unwilling isn't a thing for most 5E spells. For example, Cure Wounds doesn't require a willing target. Nor do most buffs. It's stuff like Polymorph, which can be used offensively, which does. As for the "DC 30 Will save", this is 5E, there's no such thing as a Will save. Nor is 30 an appropriate DC in 5E. Is this a hold-over from something in Pathfinder 1E or 3E D&D? And what are the consequences if the save is failed? Also what is a "positive spell"? That's also not really a thing in 5E.</p><p></p><p>I think you need to sit down and seriously consider all the elements here. It's really bad to try and balance powers with RP restrictions, and two of the three restrictions aren't even actual restrictions.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8926465, member: 18"] Not really, I'm afraid. It [I]looks[/I] like you just picked and chose the best abilities from all Barbarian subclasses at each level. The restrictions seem largely meaningless - you say the PC is a "half-dragon", which is a homebrew race, and we don't know what that means, but we can guess - does it have natural weapons and natural AC? Even if it doesn't, the Barbarian abilities provide them. So "can't own anything" is meaningless. Anything that's vital another PC can just hold on to, and what does "own" even mean? Do I "own" everything I'm carrying? That's not a real restriction at all, plus it's trying to balance a "No weapon/armour proficiencies" is meaningless because they're not going to be using weapons or armour, are they? They're going to be using claws, teeth, and natural armour. Also "nat 1 when used" is absolutely NOT how being non-proficient works. That's a bad and unnecessary house-rule that should be deleted. Non-proficient means no proficiency bonus is applied with weapons and has other impacts with armour. The game already covers these. "Can't use magic" - What is the "1 ritual" here? Speak to animals? Unwilling isn't a thing for most 5E spells. For example, Cure Wounds doesn't require a willing target. Nor do most buffs. It's stuff like Polymorph, which can be used offensively, which does. As for the "DC 30 Will save", this is 5E, there's no such thing as a Will save. Nor is 30 an appropriate DC in 5E. Is this a hold-over from something in Pathfinder 1E or 3E D&D? And what are the consequences if the save is failed? Also what is a "positive spell"? That's also not really a thing in 5E. I think you need to sit down and seriously consider all the elements here. It's really bad to try and balance powers with RP restrictions, and two of the three restrictions aren't even actual restrictions. [/QUOTE]
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