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Altering an encounter on the fly: What would you have done?
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<blockquote data-quote="Henry" data-source="post: 1187329" data-attributes="member: 158"><p>I think you handled it very well. </p><p></p><p>First of all: POST GUARDS. You've got a pretty experienced group; this was just a clear oversight from not thinking it though, and this is as good a lesson as any to remind them.</p><p></p><p>Holy crud! I just looked up the hide and move silent of a Shambler in the woods! Great god, those are some stealthy hillocks! All the more reason to realize that just because someone SAYS there's no danger doesn't mean there IS none.</p><p></p><p>Second: They would not have been reminded of this lesson had you turned it into a "gimme" encounter. While I think a party kill would have been excessive, it also would have been out of character for the enemy druids. As it is, they know now what kind of force they are up against, and learned accordingly.</p><p></p><p>On the Devil's advocate, 5 however, might have been a bit much, because that's the equivalent of an EL 10 encounter, is it not? (CR 6 + double the monsters (EL+2), plus double the monsters again makes EL10?) I might have that formula wrong, but I am thinking it's on the high side - but if the druids are into overkill to make a point, then you're dead on. </p><p></p><p>So in summary, sometimes you've just got to let the dice fall where they may, because fun doesn't have to be found in every single second in order for the game to still be fun. They may well remember this in future game reminiscences as <em>"Hey, guys, remember that time we didn't post any guards and those shamblers cleaned our clocks! God, were we dummies!"</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I have many of those. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Henry, post: 1187329, member: 158"] I think you handled it very well. First of all: POST GUARDS. You've got a pretty experienced group; this was just a clear oversight from not thinking it though, and this is as good a lesson as any to remind them. Holy crud! I just looked up the hide and move silent of a Shambler in the woods! Great god, those are some stealthy hillocks! All the more reason to realize that just because someone SAYS there's no danger doesn't mean there IS none. Second: They would not have been reminded of this lesson had you turned it into a "gimme" encounter. While I think a party kill would have been excessive, it also would have been out of character for the enemy druids. As it is, they know now what kind of force they are up against, and learned accordingly. On the Devil's advocate, 5 however, might have been a bit much, because that's the equivalent of an EL 10 encounter, is it not? (CR 6 + double the monsters (EL+2), plus double the monsters again makes EL10?) I might have that formula wrong, but I am thinking it's on the high side - but if the druids are into overkill to make a point, then you're dead on. So in summary, sometimes you've just got to let the dice fall where they may, because fun doesn't have to be found in every single second in order for the game to still be fun. They may well remember this in future game reminiscences as [i]"Hey, guys, remember that time we didn't post any guards and those shamblers cleaned our clocks! God, were we dummies!"[/i] :) I have many of those. :D [/QUOTE]
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