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Altering an encounter on the fly: What would you have done?
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<blockquote data-quote="Ashrum the Black" data-source="post: 1187354" data-attributes="member: 1585"><p>Interesting question. I think you did the right thing in not altering the combat. I'm a firm believer in the characters actions having consequences. What they did was rather silly from a metagame stand point. But from a simple we thought this area was safe standpoint it made sense.</p><p></p><p>So three things have now been learned by the party.</p><p></p><p>1) No place is "safe" in DnD for the heros.</p><p></p><p>2) There are definite opponents to their plans and they have already reveled</p><p> themselves.</p><p></p><p>3) Our in game actions need to be thought out and will ultimatly reflect on the</p><p> game.</p><p></p><p>Number three I think is the biggie here. If you do something silly like unleash the emtombed evil avatarish creature from its millinea long imprisonment in the mind of a mad demented god of ice and snow, you might get spanked by it and let it loose on the cosmos. Making you pulic enemy number one on many peoples radar for you role in freeing him. (yes, this actually happened, a paladin just couldn't leave the great evil he was sensing behind the wall alone, so he broke through the seals and freed it) </p><p></p><p>Actions have consequences, just as in real life. Up to a point at least. Yes this should be fun, but would the encounter have been fun for you and would you have enjoyed it if you had to nerf it to cover for their sillinesss?</p><p></p><p>Now, since the druids were only trying to make a point and not really kill any one yet you could have modified the encounter to become them sneaking in and rendering the pc's helpless. Giving their lecture and then leaving. When the PC's didn't stop their march torwards their goal THEN have the druids unleash the shambling mounds. </p><p></p><p>Would have accomplished all the above goals and still left you with a combat to have some fun with. Of course this kind of mental rethink is sometimes hard to do in the middle of a gaming session.</p></blockquote><p></p>
[QUOTE="Ashrum the Black, post: 1187354, member: 1585"] Interesting question. I think you did the right thing in not altering the combat. I'm a firm believer in the characters actions having consequences. What they did was rather silly from a metagame stand point. But from a simple we thought this area was safe standpoint it made sense. So three things have now been learned by the party. 1) No place is "safe" in DnD for the heros. 2) There are definite opponents to their plans and they have already reveled themselves. 3) Our in game actions need to be thought out and will ultimatly reflect on the game. Number three I think is the biggie here. If you do something silly like unleash the emtombed evil avatarish creature from its millinea long imprisonment in the mind of a mad demented god of ice and snow, you might get spanked by it and let it loose on the cosmos. Making you pulic enemy number one on many peoples radar for you role in freeing him. (yes, this actually happened, a paladin just couldn't leave the great evil he was sensing behind the wall alone, so he broke through the seals and freed it) Actions have consequences, just as in real life. Up to a point at least. Yes this should be fun, but would the encounter have been fun for you and would you have enjoyed it if you had to nerf it to cover for their sillinesss? Now, since the druids were only trying to make a point and not really kill any one yet you could have modified the encounter to become them sneaking in and rendering the pc's helpless. Giving their lecture and then leaving. When the PC's didn't stop their march torwards their goal THEN have the druids unleash the shambling mounds. Would have accomplished all the above goals and still left you with a combat to have some fun with. Of course this kind of mental rethink is sometimes hard to do in the middle of a gaming session. [/QUOTE]
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