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Altering an encounter on the fly: What would you have done?
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<blockquote data-quote="S'mon" data-source="post: 1190061" data-attributes="member: 463"><p>BTW re Scrying - this grants a Will save, and AIR characters who have to make a Will save are always aware they've done so, so it's pretty easy to work out if you're being Scryed in 3e. Plus you can potentially Spot the sensor (invisible so DC20 to be aware of it, DC40 to pinpoint it). If characters are over 10' apart Scry will only see 1 of them, anyway, since it only reveals an area 10' around the target. And it's not a magical tracker; it doesn't automatically make you aware of the scryee's precise location.</p><p></p><p>As DM, what I'd expect from a PC group travelling in the wilderness is that normally they'd sleep under canvas, or maybe outside on a warm clear night, with at least 1 guard posted. A lone PC would probably climb up a tree to sleep in a crook or somewhere as safe as they can find. If it's their home area (like the druid) they would know safe/hidden areas/lairs to rest in of course. In a severe thunderstorm I'd expect all PCs to seek the best shelter available - in this case, rope trick. If some refused to go in the rope trick for RP reasons a sensible party would either all go in or all stay out, unless maybe there was a particularly vulnerable PC (eg party Wizard) who needed to be sheltered in the Rope Trick while the others stayed outside. The worst possible decision would be to split the party, have roughly half stay outside, and not post guards. I would probably have the PCs outside in the open take subdual damage & Fortitude saves to avoid fatigue though, and most likely they'd be unable to sleep, so they'd be awake when the Shamblers attacked. OTOH I'd have druids with Call Lightning etc hiding & ready to heal the Shamblers if they got injured... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="S'mon, post: 1190061, member: 463"] BTW re Scrying - this grants a Will save, and AIR characters who have to make a Will save are always aware they've done so, so it's pretty easy to work out if you're being Scryed in 3e. Plus you can potentially Spot the sensor (invisible so DC20 to be aware of it, DC40 to pinpoint it). If characters are over 10' apart Scry will only see 1 of them, anyway, since it only reveals an area 10' around the target. And it's not a magical tracker; it doesn't automatically make you aware of the scryee's precise location. As DM, what I'd expect from a PC group travelling in the wilderness is that normally they'd sleep under canvas, or maybe outside on a warm clear night, with at least 1 guard posted. A lone PC would probably climb up a tree to sleep in a crook or somewhere as safe as they can find. If it's their home area (like the druid) they would know safe/hidden areas/lairs to rest in of course. In a severe thunderstorm I'd expect all PCs to seek the best shelter available - in this case, rope trick. If some refused to go in the rope trick for RP reasons a sensible party would either all go in or all stay out, unless maybe there was a particularly vulnerable PC (eg party Wizard) who needed to be sheltered in the Rope Trick while the others stayed outside. The worst possible decision would be to split the party, have roughly half stay outside, and not post guards. I would probably have the PCs outside in the open take subdual damage & Fortitude saves to avoid fatigue though, and most likely they'd be unable to sleep, so they'd be awake when the Shamblers attacked. OTOH I'd have druids with Call Lightning etc hiding & ready to heal the Shamblers if they got injured... :) [/QUOTE]
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