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altering d20/d&d for low magic games
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<blockquote data-quote="Afrodyte" data-source="post: 1694495" data-attributes="member: 8713"><p>Inspired by the discussion on <a href="http://www.enworld.org/forums/showthread.php?t=96764&page=1&pp=20" target="_blank">this thread</a>, I've decided to see what can be done to make the system work for low magic games.</p><p></p><p>Of course, before going into that, I should clarify what definitions exist for low magic. Basically it seems there are several types of low magic games:</p><p></p><p>1. Lower frequency of magic</p><p>2. Lower power of magic</p><p>3. Narrower distribution of magic (like only certain races or creatures have any significant capacity for magic)</p><p>4. More subtle magic</p><p>5. A combination of the above</p><p></p><p>I won't get into which is better because all that is a matter of taste and is not really relevant to the issue at hand. I'm more interested in the things you have done (or would do) to make low magic work for d&d. Some of the things that I've seen a lot are: limiting the availability of particular spells, reducing the maximum spell level available to spellcasters, require spellcasters to multiclass, and make the acquisition of spells more difficult. However, I'm sure there are other ideas that haven't seen the light of day just yet, and I'm certainly interested in those.</p><p></p><p>What type of low magic do you (or would you) prefer to GM or play? How have you (or would you) tweak the system to fit your preference?</p></blockquote><p></p>
[QUOTE="Afrodyte, post: 1694495, member: 8713"] Inspired by the discussion on [url=http://www.enworld.org/forums/showthread.php?t=96764&page=1&pp=20]this thread[/url], I've decided to see what can be done to make the system work for low magic games. Of course, before going into that, I should clarify what definitions exist for low magic. Basically it seems there are several types of low magic games: 1. Lower frequency of magic 2. Lower power of magic 3. Narrower distribution of magic (like only certain races or creatures have any significant capacity for magic) 4. More subtle magic 5. A combination of the above I won't get into which is better because all that is a matter of taste and is not really relevant to the issue at hand. I'm more interested in the things you have done (or would do) to make low magic work for d&d. Some of the things that I've seen a lot are: limiting the availability of particular spells, reducing the maximum spell level available to spellcasters, require spellcasters to multiclass, and make the acquisition of spells more difficult. However, I'm sure there are other ideas that haven't seen the light of day just yet, and I'm certainly interested in those. What type of low magic do you (or would you) prefer to GM or play? How have you (or would you) tweak the system to fit your preference? [/QUOTE]
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