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altering d20/d&d for low magic games
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<blockquote data-quote="Aristotle" data-source="post: 1694923" data-attributes="member: 5885"><p>I'm working on a "low magic" campaign setting right now, or at least I feel I am. </p><p></p><p>I have one core spellcasting class, using a heavily modified magic system based on the Elements of Magic. They are fairly rare, but can become quite powerful. They will be able to make magic items along the lines of scrolls, potions, wands, and wonderous items (but at greater personal sacrifice than the current magic item creation rules).</p><p></p><p>"Magic Arms and Armor" will (hopefully) be much more rare. I'm working on a system (based on work by others) where any character can imbeu a weapon or armor with 'magic' at some personal cost to themself. And the weapons would likely only have that power (or most of it) when held by the person who invested themself into it. This means that weapons will slowly develop abilities (and a reputation for those abilities) as the character becomes more powerful. Truly powerful weapons are the stuff of legend and are fittingly known to have belonged to great and terrible people throughout time. I'm also playing with the idea of a system for allowing an heir gain limited access to ancestral items.</p><p></p><p>Just some of the stuff I'm playing with.</p></blockquote><p></p>
[QUOTE="Aristotle, post: 1694923, member: 5885"] I'm working on a "low magic" campaign setting right now, or at least I feel I am. I have one core spellcasting class, using a heavily modified magic system based on the Elements of Magic. They are fairly rare, but can become quite powerful. They will be able to make magic items along the lines of scrolls, potions, wands, and wonderous items (but at greater personal sacrifice than the current magic item creation rules). "Magic Arms and Armor" will (hopefully) be much more rare. I'm working on a system (based on work by others) where any character can imbeu a weapon or armor with 'magic' at some personal cost to themself. And the weapons would likely only have that power (or most of it) when held by the person who invested themself into it. This means that weapons will slowly develop abilities (and a reputation for those abilities) as the character becomes more powerful. Truly powerful weapons are the stuff of legend and are fittingly known to have belonged to great and terrible people throughout time. I'm also playing with the idea of a system for allowing an heir gain limited access to ancestral items. Just some of the stuff I'm playing with. [/QUOTE]
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