Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
altering d20/d&d for low magic games
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JDowling" data-source="post: 1695224" data-attributes="member: 12596"><p>What type: "new-magic". There used to be magic in the world, but there hasn't been in recorded history, then magic returns to the world.</p><p></p><p>Tweaks:</p><p>- tweak (why)</p><p>- no pre-existing magical items (flavor / logic)</p><p>- no pre-existing spells (flavor / logic)</p><p>- using Elements of Magic: Revised Edition (flavor)</p><p>- using Vitalizing varient from Unearthed Arcana (flavor / balance)</p><p>- - Fatigue/Exhaustion caused by use of Spell Points can't be magically healed (balance tweak)</p><p>- Magic can't heal non-lethal damage (flavor)</p><p>- Use a "high power" point-buy, or higher average dice roll for stats. (make up for some lost magic)</p><p>- Not use "canned" adventures and the like, considor all challenges not on CR, but on "how hard will this be for the party?" (obvious, i don't want to kill the PCs <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />)</p><p></p><p>Why the Vitalizing tweaks? Balance in that if a Mage runs low he's in even worse shape physically, so it's dangerous to expand that much energy. Can't remove magical fatigue because if you can there's balance issues with using a tiny number of SP to cure your fatigue and thereby getting back more SP.</p><p></p><p>Why no non-lethal healing - mainly because that's how you usually see it in novels... but also it's another indication that Mages don't really understand magic fully yet.</p><p></p><p>I think in general everyone looses some power, but as long as I take that into account with the encounters I think it should be alright, and pretty fun. Definately a different feel from the other games we've done <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>EDIT: using class-based DEF rules from Unearthed Arcana as well</p><p>EDIT2: beh, forgot to include "magic healing converts normal damage to non-lethal damage"</p></blockquote><p></p>
[QUOTE="JDowling, post: 1695224, member: 12596"] What type: "new-magic". There used to be magic in the world, but there hasn't been in recorded history, then magic returns to the world. Tweaks: - tweak (why) - no pre-existing magical items (flavor / logic) - no pre-existing spells (flavor / logic) - using Elements of Magic: Revised Edition (flavor) - using Vitalizing varient from Unearthed Arcana (flavor / balance) - - Fatigue/Exhaustion caused by use of Spell Points can't be magically healed (balance tweak) - Magic can't heal non-lethal damage (flavor) - Use a "high power" point-buy, or higher average dice roll for stats. (make up for some lost magic) - Not use "canned" adventures and the like, considor all challenges not on CR, but on "how hard will this be for the party?" (obvious, i don't want to kill the PCs :P) Why the Vitalizing tweaks? Balance in that if a Mage runs low he's in even worse shape physically, so it's dangerous to expand that much energy. Can't remove magical fatigue because if you can there's balance issues with using a tiny number of SP to cure your fatigue and thereby getting back more SP. Why no non-lethal healing - mainly because that's how you usually see it in novels... but also it's another indication that Mages don't really understand magic fully yet. I think in general everyone looses some power, but as long as I take that into account with the encounters I think it should be alright, and pretty fun. Definately a different feel from the other games we've done :) EDIT: using class-based DEF rules from Unearthed Arcana as well EDIT2: beh, forgot to include "magic healing converts normal damage to non-lethal damage" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
altering d20/d&d for low magic games
Top