Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
altering d20/d&d for low magic games
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="wingsandsword" data-source="post: 1695267" data-attributes="member: 14159"><p>Some things to think about with low-magic.</p><p></p><p>Healing: Do you want PC's to hurt a lot more after fights, and be less able to go through lots of fights. With less magical healing this becomes a big concern. If you want lower magic but not a more lethal game, you might want to add Class Defense Bonuses, and nonmagical healing (like the Surgery feat from d20 Modern) should be available and encouraged.</p><p></p><p>Monsters: If you're toning down the magic level, double-check the monsters you are using. Damage Reduction Magic, or worse, Epic, becomes a lot more of a big deal. SR isn't as much of a hindrance, but if the monster generally requires lots of magic to kill (or if it has abilities that generally require magic to counter) it should be considered a significantly higher CR.</p><p></p><p>Classes: I'd suggest using a nonmagical variant of Paladin and Ranger to start, removing spells from the Assassin class (give them a bonus feat at every level they would get a new level of spells). Perhaps limit Divine and Arcane magic to one base class each (Cleric and Wizard, Druid and Sorcerer, it's your call). No Clerics means even less healing though. Bard (if it exists at all) could just be a PrC.</p><p></p><p>In some low magic games I run I have a meta-rule about party composition: one spellcaster in the party, that's it. Helps keep magic rare (magic just doesn't feel that rare when half the party is spellcasters, even though very few NPC's are and they practically never run across MI's). The Party actually went with a Bard for it's one spellcaster (Healing Magic, party buffs, and lots of utility magic), and just had that.</p><p></p><p>If you want really low magic, get rid of all main spellcasting classes. Spellcasting could be only available by Prestige Class, or you could have some feats that have to be taken at 1st level that give cantrip/orisons (like the Divine and Arcane Heritage feats from d20 Modern), and Incantations from Unearthed Arcana as your only PC-available magic. </p><p></p><p>Also, the style of play becomes more important, with less magic the more dungeon-crawl heavy-combat style of play becomes a lot harder, but a more roleplaying oriented game is less affected by game mechanics changes.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 1695267, member: 14159"] Some things to think about with low-magic. Healing: Do you want PC's to hurt a lot more after fights, and be less able to go through lots of fights. With less magical healing this becomes a big concern. If you want lower magic but not a more lethal game, you might want to add Class Defense Bonuses, and nonmagical healing (like the Surgery feat from d20 Modern) should be available and encouraged. Monsters: If you're toning down the magic level, double-check the monsters you are using. Damage Reduction Magic, or worse, Epic, becomes a lot more of a big deal. SR isn't as much of a hindrance, but if the monster generally requires lots of magic to kill (or if it has abilities that generally require magic to counter) it should be considered a significantly higher CR. Classes: I'd suggest using a nonmagical variant of Paladin and Ranger to start, removing spells from the Assassin class (give them a bonus feat at every level they would get a new level of spells). Perhaps limit Divine and Arcane magic to one base class each (Cleric and Wizard, Druid and Sorcerer, it's your call). No Clerics means even less healing though. Bard (if it exists at all) could just be a PrC. In some low magic games I run I have a meta-rule about party composition: one spellcaster in the party, that's it. Helps keep magic rare (magic just doesn't feel that rare when half the party is spellcasters, even though very few NPC's are and they practically never run across MI's). The Party actually went with a Bard for it's one spellcaster (Healing Magic, party buffs, and lots of utility magic), and just had that. If you want really low magic, get rid of all main spellcasting classes. Spellcasting could be only available by Prestige Class, or you could have some feats that have to be taken at 1st level that give cantrip/orisons (like the Divine and Arcane Heritage feats from d20 Modern), and Incantations from Unearthed Arcana as your only PC-available magic. Also, the style of play becomes more important, with less magic the more dungeon-crawl heavy-combat style of play becomes a lot harder, but a more roleplaying oriented game is less affected by game mechanics changes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
altering d20/d&d for low magic games
Top