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General Tabletop Discussion
*Pathfinder & Starfinder
Altering stat-boosting magic items
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<blockquote data-quote="Kerrick" data-source="post: 5052660" data-attributes="member: 4722"><p>Yeah... 3E design assumes that you WILL have a given stat at a given level, which pretty much forces you to do so or risk falling behind. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> </p><p></p><p></p><p>That's because you didn't get a bonus until 16 - since 16+ was very hard to achieve, the vast majority of PCs had the same advantage, and it was easy to design monsters and traps. With d20's attribute bonus system, and the ability to increase stats every 4 levels, and the presense of stat-boosting item (especially that last), you have a much wider array of modifiers, which are assumed to increase over time, as I mentioned.</p><p></p><p></p><p>Wouldn't that mean that everyone and their brother would want one of these things? I mean, effective immunity to stat drain is not a small deal at all - it would probably triple the value.</p><p></p><p></p><p>Just looking at it (no testing), I think that might make the attribute inflation worse - all of a sudden you get items that grant inherent bonuses, along with others that add enhancement bonuses to the same stat. Course, let's not forget that there's a hard cap on inherent bonuses - +5 to a single stat (I think that's an official rule; I know I have it).</p><p></p><p></p><p>Oops. I forgot about that. You could just make an unnamed bonus, though.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 5052660, member: 4722"] Yeah... 3E design assumes that you WILL have a given stat at a given level, which pretty much forces you to do so or risk falling behind. :mad: That's because you didn't get a bonus until 16 - since 16+ was very hard to achieve, the vast majority of PCs had the same advantage, and it was easy to design monsters and traps. With d20's attribute bonus system, and the ability to increase stats every 4 levels, and the presense of stat-boosting item (especially that last), you have a much wider array of modifiers, which are assumed to increase over time, as I mentioned. Wouldn't that mean that everyone and their brother would want one of these things? I mean, effective immunity to stat drain is not a small deal at all - it would probably triple the value. Just looking at it (no testing), I think that might make the attribute inflation worse - all of a sudden you get items that grant inherent bonuses, along with others that add enhancement bonuses to the same stat. Course, let's not forget that there's a hard cap on inherent bonuses - +5 to a single stat (I think that's an official rule; I know I have it). Oops. I forgot about that. You could just make an unnamed bonus, though. [/QUOTE]
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Altering stat-boosting magic items
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