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*TTRPGs General
Altering the cleric to fit a non-war god
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<blockquote data-quote="Tar Markvar" data-source="post: 307715" data-attributes="member: 2859"><p>Well, I did sorta want to make magical items, mostly because my party needed them, but that was because the GM was being stingy and eventually I took over the GM role. If I were to be completely true to my concept, I would have taken the exact path I advised to you, but rarely do things turn out that way. I ended up taking Brew Potion and Craft Wand because we had no mages and three or four good front-line tanks, and people were just getting hurt all the time. I needed tons of healing power, and I needed it yesterday.</p><p></p><p></p><p></p><p>I had no plans to multiclass unless it was to ranger (it just makes RP sense for a cleric of Travel to be a ranger) or to Contemplative. Still, if you're going to be Father Archer, definitely get that MW Mighty Short Bow +1. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Not necessarily true. If you're using Prestige domains, Fharley allows the Celerity domain, as well as one or two "Everyone Has It" Prestige domains like Summoning. The Contemplative class mentions specifically that you get two Prestige domains by the time you're level 10 in the class, though, so your GM might not allow it. Really, Celerity is a must for a true cleric of Fharley. To me, it's payback for completely swearing off of heavy armor and front-line fighting.</p><p></p><p>To me, from an RP standpoint, my cleric wasn't about staying in one place long enough to even research and craft wands. He was with this party because they traveled a LOT (from the area near P'Bapar in Tellene to the Dragon Empire in Dragonstar....) and they never really stayed anywhere for long. Before meeting the party, he stayed on the road with various caravans, adventuring parties and the like, helping keep them in "fighting shape" as they traveled. If my party hadn't needed so much healing help, I would never have taken the Item Creation feats I took. Looking back and rethinking my concept for the character, it seems almost like OOC metagaming to have taken them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I love the character, though, and I'm sure you'll love yours. The thing I like best about clerics is the wide variety of clerical types you can create. A cleric of the Traveler won't be the same as a cleric of a healer or a priest of the god of slaughter. Brilliant.</p></blockquote><p></p>
[QUOTE="Tar Markvar, post: 307715, member: 2859"] Well, I did sorta want to make magical items, mostly because my party needed them, but that was because the GM was being stingy and eventually I took over the GM role. If I were to be completely true to my concept, I would have taken the exact path I advised to you, but rarely do things turn out that way. I ended up taking Brew Potion and Craft Wand because we had no mages and three or four good front-line tanks, and people were just getting hurt all the time. I needed tons of healing power, and I needed it yesterday. I had no plans to multiclass unless it was to ranger (it just makes RP sense for a cleric of Travel to be a ranger) or to Contemplative. Still, if you're going to be Father Archer, definitely get that MW Mighty Short Bow +1. :) Not necessarily true. If you're using Prestige domains, Fharley allows the Celerity domain, as well as one or two "Everyone Has It" Prestige domains like Summoning. The Contemplative class mentions specifically that you get two Prestige domains by the time you're level 10 in the class, though, so your GM might not allow it. Really, Celerity is a must for a true cleric of Fharley. To me, it's payback for completely swearing off of heavy armor and front-line fighting. To me, from an RP standpoint, my cleric wasn't about staying in one place long enough to even research and craft wands. He was with this party because they traveled a LOT (from the area near P'Bapar in Tellene to the Dragon Empire in Dragonstar....) and they never really stayed anywhere for long. Before meeting the party, he stayed on the road with various caravans, adventuring parties and the like, helping keep them in "fighting shape" as they traveled. If my party hadn't needed so much healing help, I would never have taken the Item Creation feats I took. Looking back and rethinking my concept for the character, it seems almost like OOC metagaming to have taken them. ;) I love the character, though, and I'm sure you'll love yours. The thing I like best about clerics is the wide variety of clerical types you can create. A cleric of the Traveler won't be the same as a cleric of a healer or a priest of the god of slaughter. Brilliant. [/QUOTE]
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