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<blockquote data-quote="Stalker0" data-source="post: 512904" data-attributes="member: 5889"><p>Dnd is about heroes, it always has been. I mean, a 14 is preety average for a PC, but that's the penacle for many npcs!!!</p><p></p><p>the game is designed so that pcs are better than npcs. Adventuring is supposed to push you beyond the limits of the common man.</p><p></p><p>Still, if you want to increase the power of npcs you can, and many do. While nightwatchmen may be 1st level, the captain may be 8th. The guys working the bench at the weapons shop are first level, but the head blacksmith is 6th.</p><p></p><p>THat will help, but as has been said, its the magic that will really show a difference between pc and npc. Limiting that will equal the power much more.</p><p></p><p>Also, your problem with games higher than 12th level may be because your still trying to maintain this attachment to the common man for your pcs, and at that point you start to lose that.</p><p></p><p>When pcs can plane shift to other worlds, and fight things that have never existed in their lands no amount of power correction will keep them tied to the common people.</p><p></p><p>This is the time for uncovering lost forgotten magical cities of unbelievable power, being transported to new worlds, encountering apocolypitic situations that only the pcs can solve.</p><p></p><p>Sure, where I'm from I'm a ranger that has eyes second to none. I can see a human from miles away. But now I must track a pseudonatural death serpant, that can become invisible at will (that is made up<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> That becomes a challenge. I'm a craftsmen, who has made artifacts for kings and queens. But now a celestial being has asked me to help him craft a bow of unbelivable power. I need special tools, which can only be found in th hellforge at the cave of Nepolopenes.</p><p></p><p> Instead of attempting to curb the power, try going with it, and see if that helps your problems any.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 512904, member: 5889"] Dnd is about heroes, it always has been. I mean, a 14 is preety average for a PC, but that's the penacle for many npcs!!! the game is designed so that pcs are better than npcs. Adventuring is supposed to push you beyond the limits of the common man. Still, if you want to increase the power of npcs you can, and many do. While nightwatchmen may be 1st level, the captain may be 8th. The guys working the bench at the weapons shop are first level, but the head blacksmith is 6th. THat will help, but as has been said, its the magic that will really show a difference between pc and npc. Limiting that will equal the power much more. Also, your problem with games higher than 12th level may be because your still trying to maintain this attachment to the common man for your pcs, and at that point you start to lose that. When pcs can plane shift to other worlds, and fight things that have never existed in their lands no amount of power correction will keep them tied to the common people. This is the time for uncovering lost forgotten magical cities of unbelievable power, being transported to new worlds, encountering apocolypitic situations that only the pcs can solve. Sure, where I'm from I'm a ranger that has eyes second to none. I can see a human from miles away. But now I must track a pseudonatural death serpant, that can become invisible at will (that is made up:) That becomes a challenge. I'm a craftsmen, who has made artifacts for kings and queens. But now a celestial being has asked me to help him craft a bow of unbelivable power. I need special tools, which can only be found in th hellforge at the cave of Nepolopenes. Instead of attempting to curb the power, try going with it, and see if that helps your problems any. [/QUOTE]
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