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<blockquote data-quote="clearstream" data-source="post: 6418754" data-attributes="member: 71699"><p>Looking at your system I feel some doubt about applying those heroic dice to a score that is 13 or lower because I think that is just pushing up the average score instead of letting a player focus on something. You'll end up with stat lines that can multiclass easily but only by absolute fluke be excellent at specialising.</p><p></p><p>Compare two stat lines.</p><p></p><p>18 10 12 10 11 9</p><p>net +4</p><p></p><p>15 10 15 10 13 9</p><p>net +4</p><p></p><p>I think both of these would be fun to play. The latter can easily multiclass. The former will be terrific at something. Both can be dialled toward a class through race selection. But I feel like your system of choosing two 13 or lower stats to raise by a d4 is likely to yield a lot of characters with no flaws and no god-like stats. Certainly they won't often yield an interestingly lop-sided character.</p><p></p><p>Equally, if what you want is well-rounded characters then your system looks good for that. I can swap a good roll off my throwaway stat. And I can buff up two things to middling +s. But please also bear in mind another problem with making really good rolls rare: when someone gets one they are often uniquely advantaged. One of the great benefits of 4d6 six times, order as you like, is that after picking race players have comparable characters. I like this sense of fairness. In a way, the big fault with leaving it up to 3d6 to find the 18s is that if someone gets it they're more likely to put other characters in their shadow.</p></blockquote><p></p>
[QUOTE="clearstream, post: 6418754, member: 71699"] Looking at your system I feel some doubt about applying those heroic dice to a score that is 13 or lower because I think that is just pushing up the average score instead of letting a player focus on something. You'll end up with stat lines that can multiclass easily but only by absolute fluke be excellent at specialising. Compare two stat lines. 18 10 12 10 11 9 net +4 15 10 15 10 13 9 net +4 I think both of these would be fun to play. The latter can easily multiclass. The former will be terrific at something. Both can be dialled toward a class through race selection. But I feel like your system of choosing two 13 or lower stats to raise by a d4 is likely to yield a lot of characters with no flaws and no god-like stats. Certainly they won't often yield an interestingly lop-sided character. Equally, if what you want is well-rounded characters then your system looks good for that. I can swap a good roll off my throwaway stat. And I can buff up two things to middling +s. But please also bear in mind another problem with making really good rolls rare: when someone gets one they are often uniquely advantaged. One of the great benefits of 4d6 six times, order as you like, is that after picking race players have comparable characters. I like this sense of fairness. In a way, the big fault with leaving it up to 3d6 to find the 18s is that if someone gets it they're more likely to put other characters in their shadow. [/QUOTE]
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