Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Alternate ability generation rule
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Skyscraper" data-source="post: 6419150" data-attributes="member: 48518"><p>Thanks for all the comments. </p><p></p><p>There is a clear assumption since 4E, and even in 3E before that, that PCs should have 8+ in all scores, and 10+ in about 5 scores; and everyone should have a 16+ in his main stat - even 16 is seen as weak. In 5E, 18 is average, 20 is just good and it is what any player will be getting for his PC by the time he has access to stat bumps. Having everyone stand on high ground means everyone is on equal footing. The high ground then means nothing. I'm hoping to find a way around this. Going back to 3d6 appears to achieve the variability and uniqueness of very good (and very bad) scores that I hope to have in a group of characters.</p><p></p><p>However, playing a wizard with 7 INT makes little sense. I do not wish to force players to choose their class after their rolled up their charactere. So I still hope that the character's main stat will have at least a 12 and hopefully a 14. And that the character might also be able to boost a secondary stat to 12 or even a 14 - albeit not necessarily the one that he would naturally be inclined towards. Apart from that, I'm happy with the variability.</p><p></p><p>5E, contrarily to 4E, provides more leeway to design encounters such that a 14 in a main stat will not be problematic. In 4E, this was almost unthinkable.</p><p></p><p> [MENTION=71699]vonklaude[/MENTION] and [MENTION=63508]Minigiant[/MENTION], you make good points about how my system might not be achieving what I'm looking for.</p><p></p><p>Are there any other stat generation systems that might achieve what I'm looking for?</p><p></p><p></p><p></p><p>This system is complex, really? 3d6 six times, swap two stats if you want, add 2d4? Hmmm.</p><p></p><p></p><p></p><p>This is clearly a result of the recent versions of D&D. I find it too bad that people see a 4 as a bad thing, but do not see that 18 means nothing, since everyone has an 18.</p><p></p><p>Also, as for the scores of 4, I actually have very good experiences with them in my gaming career. I've played a wonderfully flavorful barbarian-cleric in a 4E game that had 4 INT and 6 CHA. We actually had the 4d6 method, but I rolled really crappy. I made him a dim-witted sympathic huntchback called Udo. This character gave such a strong impression that even now, 3-4 years after that short campaign, he occasionally comes up in conversations among my friends and I as a running joke.</p><p></p><p>We played a DCC campaign with 3d6 straight into ability scores. Characters had all sorts of flaws that made them - really - interesting. The 4 STR dwarf made us laugh to tears, we made so much fun of him.</p><p></p><p>In a long 3E campaign about 5-10 years ago, one very flavorful PC had a 5 WIS score. She was always throwing caution to the wind and her actions always prompted all sorts of amusing game situations. She was a clearly interesting component of the campaign.</p><p></p><p>I see flaws in characters as good role-playing opportunities and, often, a lot of fun at the table.</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 6419150, member: 48518"] Thanks for all the comments. There is a clear assumption since 4E, and even in 3E before that, that PCs should have 8+ in all scores, and 10+ in about 5 scores; and everyone should have a 16+ in his main stat - even 16 is seen as weak. In 5E, 18 is average, 20 is just good and it is what any player will be getting for his PC by the time he has access to stat bumps. Having everyone stand on high ground means everyone is on equal footing. The high ground then means nothing. I'm hoping to find a way around this. Going back to 3d6 appears to achieve the variability and uniqueness of very good (and very bad) scores that I hope to have in a group of characters. However, playing a wizard with 7 INT makes little sense. I do not wish to force players to choose their class after their rolled up their charactere. So I still hope that the character's main stat will have at least a 12 and hopefully a 14. And that the character might also be able to boost a secondary stat to 12 or even a 14 - albeit not necessarily the one that he would naturally be inclined towards. Apart from that, I'm happy with the variability. 5E, contrarily to 4E, provides more leeway to design encounters such that a 14 in a main stat will not be problematic. In 4E, this was almost unthinkable. [MENTION=71699]vonklaude[/MENTION] and [MENTION=63508]Minigiant[/MENTION], you make good points about how my system might not be achieving what I'm looking for. Are there any other stat generation systems that might achieve what I'm looking for? This system is complex, really? 3d6 six times, swap two stats if you want, add 2d4? Hmmm. This is clearly a result of the recent versions of D&D. I find it too bad that people see a 4 as a bad thing, but do not see that 18 means nothing, since everyone has an 18. Also, as for the scores of 4, I actually have very good experiences with them in my gaming career. I've played a wonderfully flavorful barbarian-cleric in a 4E game that had 4 INT and 6 CHA. We actually had the 4d6 method, but I rolled really crappy. I made him a dim-witted sympathic huntchback called Udo. This character gave such a strong impression that even now, 3-4 years after that short campaign, he occasionally comes up in conversations among my friends and I as a running joke. We played a DCC campaign with 3d6 straight into ability scores. Characters had all sorts of flaws that made them - really - interesting. The 4 STR dwarf made us laugh to tears, we made so much fun of him. In a long 3E campaign about 5-10 years ago, one very flavorful PC had a 5 WIS score. She was always throwing caution to the wind and her actions always prompted all sorts of amusing game situations. She was a clearly interesting component of the campaign. I see flaws in characters as good role-playing opportunities and, often, a lot of fun at the table. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Alternate ability generation rule
Top